
• Before the first game, carefully remove all of the tokens from their die-cut boards.
• Each player takes two different overview cards and places them face up in
front of them. They show the characters in the game and who can eliminate
• Lay the face up in the middle of the table.chapel
• Place the influence tokens elimination tokens and the near the chapel as a
general stockpile. Sort the influence tokens according to their colors so that
you can readily see how many tokens of each color are left in the general
stockpile throughout the course of the game.
Important: of three players, two influence tokens In a game take of
each color out of the game.
• The with the light-colored backs from character cards should be separated
those with the dark-colored backs. the stacks separately. Shuffle two
Important: of three players, only 16 character cards In a game
are used. The characters from ranks 1–4 (Charlatan laCk night, B k ,
Courtesan, Cand lairvoyant) should be removed from the game.
• The player with the most regal demeanor plays first. If there is no consensus
over this, the oldest player begins. This player receives the starting player
card, which is placed in front of him or her. Now the trickery can begin!
• There are played in total. Each chapter consists of four chapters four
rounds. In every round, each player plays exactly one character card face up
by laying it in front of himself or herself. After four rounds, the chapter ends.
After the fourth chapter, the game ends and the winner is determined.
• At the beginning of each chapter, every player is always to be dealt two
character cards with light-colored backs and two with dark-colored backs
(see page 3, “The Distribution of Character Cards”).
• Therefore, each player has a hand of at his or her disposal each four cards
round, which can (more or less) be played each turn. Once all cards have been
played, the chapter ends and the ensues.distribution of influence tokens