Thames & Kosmos EXIT: The Magical Academy Manual

Thames & Kosmos Ikke kategoriseret EXIT: The Magical Academy

Læs gratis den danske manual til Thames & Kosmos EXIT: The Magical Academy (8 sider) i kategorien Ikke kategoriseret. Denne vejledning er vurderet som hjælpsom af 8 personer og har en gennemsnitlig bedømmelse på 3.8 stjerner ud af 4.5 anmeldelser. Har du et spørgsmål om Thames & Kosmos EXIT: The Magical Academy, eller vil du spørge andre brugere om produktet?

Side 1/8
PLAY WITHOUT
READING THE
RULES!
With the free
Helper App
Would you prefer to have the game explained to you instead of
reading the rulebook? If so, download the free Helper App.
1
CAUTION: Do not yet look at any of the game materials (cards, book, etc.) ! First, read
this rulebook together out loud, and carefully follow all of the instructions.
What’s the game about?
Magic spells, astral forces, and old books full of wonder and mystery ...
Even on a normal day, your school —
the Academy of Magical Arts — is
exciting enough. You are listening to a lecture given by your professor
of elemental knowledge, Mr. Sterling, and busily taking notes.
Suddenly you are startled by a loud bang.
The professor’s chair has collapsed! Two of its
legs have vanished without a trace. Immediately
thereafter, several heavy textbooks go sailing
past your heads. You jump up from your seats.
Mr. Sterling looks around in panic. “Polterbolds!”
he screams, as complete chaos erupts. Small
horned creatures jump out of the shadows onto
your desks, shredding parchments, and tipping
over inkpots. Everyone is screaming and racing around.
Your professor cries out, “Don’t let them escape!” ... but it’s too
late. The little creatures storm out the door. Mr. Sterling and the
rest of the class go after them.
Gather up your magic skills and work together to solve the riddles.
That’s the only way to put a stop to the polterbolds before they
reduce the Academy to ash and rubble.
For 1-4 players, ages 10 and up
2
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DOJIDOJI
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A
Räts el-Karte
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Räts el-Karte
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Ridd le Card
Lösung s-Karte
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Answer Card
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Game materials
91 Cards
30 Help cards
35 Answer cards
26 Riddle cards
1 Book
1 Decoder disk
1 Stand
1 Map
20 Strange items
Additional game materials
In addition, you will need something to write with (ideally a felt-
tip pen and a pencil), at least one pair of scissors, and possibly
some paper for taking notes. You will also need a watch (ideally, a
stopwatch). As an alternative, you can use the digital timer with the
atmospheric soundtrack. Just select the game in the Kosmos Helper
App and click on the hourglass.
Game setup
Get the book and the decoder disk ready on the table.
Carefully
remove the four magic wands, the 11 parchments, the sphere finder,
the energy telescope, the elemental focus, the vine, and the still life
from the die-cut sheet. Take the elemental focus, fold it along the
dotted line, and insert it in the stand as shown on the right. Set the
elemental focus at the edge of the table along with the other strange
items. You will not need these materials until later in the game.
IMPORTANT! Do not look closely at any of the game materials before
starting the game! Wait until the instructions tell you to do so.


Produkt Specifikationer

Mærke: Thames & Kosmos
Kategori: Ikke kategoriseret
Model: EXIT: The Magical Academy

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