Thames & Kosmos Legends of Andor: The Last Hope Manual

Thames & Kosmos Ikke kategoriseret Legends of Andor: The Last Hope

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Side 1/4
1
LEGENDS
OF
Legend
11
e Gray Mountains
Introductory Game
is Legend consists of 18 cards:
e Golden Shields, Fighting Together, End
of Battle, e Camp, e Forests of the Gray
Mountains, Dwarf hero card, Wizard hero
card, Warrior hero card, Archer hero card
Fog
A hero who is
standing on
this space
must activate
the fog token.
Fog
A hero who is
standing on
this space
must activate
the fog token.
is does not
apply when just
passing through.
e token is turned over.
Spring
A hero who is
standing on
this space can
activate the
spring and get 2
willpower points.
en, the token is
turned over.
Cave
A hero who is
standing on this
space must
activate the cave
token. is does
not apply when
just passing through.
e token is turned over.
Setting up the game
Place the game board in the center of the table with the Gray
Mountains side face up.
Each player places his or her hero gure on space 201 (at the top
right of the game board)
.
Place the 4 large tokens on the game board with their sides blue
facing up: “springon space 229, “fog on spaces 216 and 228,
and cave on space 230.
Each player places one of his or her wooden disks in the game
boards sunrise box. e disks are the for each time markers
player.
Keep the apple-nuts as a stockpile next to the game board.
Set the Narrator on letter “aof the Legend track.
Sort the Legend 11 “Gray Mountains” Legend cards
alphabetically, so that cards a1, a2, b1, etc. are at the top and
Legend card nis at the bottom. en place this stack next to
the Legend track. e “Golden Shields,” “End of Battle,” “Fighting
Together,Camp,and “Forests of the Gray Mountains” Legend
cards, as well as the 4 “Hero Cards,” will only be needed later, so
keep them next to the game board for now.
Each player is going to slip into the role of a Hero of Andor and experience fantastic adventures. It starts
with each player choosing a hero board and placing it with the side showing the hero or heroine of his or
her choice face up in front of the player. Each player also selects a for that hero, the heros game gure hero
crest, 2 wooden disks, 1 wooden cube, and all the dice matching the heros color.
Note: e number of dice will vary for the dierent heroes. e wizard, for example, has just one.
Take all the heroes, hero boards, crests, dice, disks, and cubes that were not selected and place them back in the
game box.
Note: Of course, whenever the word “hero” is mentioned, it can also refer to “heroine.” Whenever masculine pronouns
(“he” and “his”) are used, it can also refer to feminine pronouns (“she” and “her”).
me markers of the heroes in
e sunrise box
Legend cards
Apple-nuts
Narrator
Welcome to Andor!
is Quick-Start Guide will give you an easy introduction to the rst
Legend, the “Gray Mountains” introductory game. Your rst moves will
start on the next page.
Important: We recommend that you have the most experienced player be
the one to read the instructions out loud. Make sure not to skip any lines or
you might miss some important details. Have fun!
Before the rst game
Carefully remove all the cardboard pieces from the .6 die-cut boards
Insert the 46 game gures into their plastic holders. e colored
bar at the bottom of the gure has to match the color of the holder.
Place the gures next to the game board along with all the other
cutout pieces.
None of the gures with white and gray plastic holders are needed in the
introductory game, so stow them in a bag and put them back in the box
.
From the collection of you will only need the large game cards, 18 Legend
cards “Legend 11”with written on them. Leave all the other large cards in the
box for later games.
You will need all the small cards. ese are the event cards. e card with the
green arrows on its back side is particularly important.
d
d his special ability
display and storage
IMPORTANT:
Each hero
starts with 1 x apple-nuts,
except for the lowest-ranking
hero (the rank is written next
to the heros name).
Place for provisions:
Here, any quantity of
apple-nuts, star herbs, and
gemstones may be deposited.
Storage spaces:
During the course of
the game, the heroes
obtain articles that they
deposit on their boards.
Each square has space
for one article. e
wizard has additional
storage spaces for magic
books. ese will not be
used at rst, and will
only become involved in
the game later on.
Willpower points:
At the beginning, each hero has
7 willpower points.
For each hero, the location of the
second disk indicates how many dice
he is currently allowed to ght with
(see the number of dice to the le).
e dwarf, for example, is currently
allowed to ght with 2 dice. If he loses
a willpower point, only 1 die remains
available to him.
Special ability:
Each player introduces himself to his
fellow player by reading his heros special
ability
out loud. Note: e meaning of
some of the special abilities will only
become apparent as the game is played.
Strength points:
At the beginning, each hero has
2 strength points. Each heros
wooden cube indicates how
many points p2-he is allowed to
add in a battle.
:
n it is always performs . 1 action
urn of the next hero in a clockwise direction.
introductory game, you will learn about the move
hero is allowed to advance any number of spaces.
ws between spaces have no relevance to a heros movement.
Each space that the hero enters costs him 1 hour on the time track.
For each hour used, the heros time marker (wooden disk) is advanced 1 space
on the time track.
In the rst part of the introductory game, each hero has up to 7 hours available
to him. If a hero has used up his hours, only the other heroes take their turns
until they have used up their hours as well.
If a hero ends his move on a space with a on it, the token is activatedtoken
. (In
other words, the instructions written on it are read out loud and carried out.)
Example of a move:
e wizard moves 4 spaces to space 216, where a fog token is lying. His time marker
is advanced 4 hours on the time track. He immediately has to activate the fog token.
Aer that, it is the turn of the next hero in a clockwise direction
.
Any number of heroes may stop on any space.
If a hero prefers to do nothing during his turn, p2-he passes. His time marker is
advanced one hour. en, it is the turn of the next player in a clockwise direction.
tarts now!
ther as a group.
d player from the group now
reads Legend card “a1” out loud. Do not continue
reading below until you have completed all the
tasks assigned to you.
u have successfully completed
ntroductory game. Now you
t important rules. All the
(willpower points, apple-nuts,
ep and use in the second part.
Place all the heroes time markers in the sunrise
box now.e hero standing on space 205 places
his time marker on the sunrise box’s rooster to
show that p2-he will be the rst to take his turn the
next day.
Remove the remaining large tokens (“spring” and
fog”) from the game board and put them back in
the box. ey will no longer be needed
.
2


Produkt Specifikationer

Mærke: Thames & Kosmos
Kategori: Ikke kategoriseret
Model: Legends of Andor: The Last Hope

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