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Adventure to Mount DoomAdventure to Mount Doom
   Players
Ages 10 and up
Für 1-4 Spieler ab 10 Jahren
1
In this game, you will experience the Hobbit Frodo’s perilous 
journey to destroy the One Ring in the fires of Mount Doom and 
crush the dark powers of Sauron. He will be accompanied by 
his faithful companions, who must protect him from danger 
each step of the way. Together, you will guide the fate of this 
Fellowship of the Ring by moving the individual figures across 
the gameboard. The voyage will lead through many well-
known places. You will have to watch out for the dreaded 
Nazgûl while also making sure that Frodo doesn’t lose his 
courage or sink into deep despair.
If the Ring-bearer reaches Mount Doom, all players win 
together.
 Gameboard
GAME OBJECTIVE
GAME MATERIALS
 Fellowship figures
(The Ring-bearer Frodo & Sam, as well as Merry & Pippin, Aragorn, Legolas, Gimli)
 Uruk-hai figures 
( Uruk-hai chieftain and  Uruk-hai warriors)
 Nazgûl figures 
(1 Witch-king of Angmar and 8 standard Nazgûl) 
MINAS MORGUL
MOUNT DOOM
GON DOR
ISENGARD
HELM‘S DEEP
ROHAN
LOTHLÓRIEN
RIVENDELL
 Dice 
(5 multicolored Fellowship dice with pips, 2 black encounter dice with numbers, 
1 battle die with various symbols)
 Marker tokens 
( Gandalf,  Treebeard)
 Dice board 
(in the form of an  
open book)
 The One Ring 
(marker token for 
the courage of the 
Ring-bearer)
 Encounter cards
(7 for each of the 6 stages of the journey: Lothlórien, Rohan, Helm’s Deep, Gondor, 
Minas Morgul, Mount Doom)
 Gandalf cards  Boromir card  Overview cards
START PLAYING
WITHOUT READING 
THE RULES!
with the free 
Helper App
For an animated tutorial explaining the rules of this game, scan the QR code 
above to download the free Kosmos Helper App. See the app stores for details.
Or scan this QR 
code to watch 
a video walk-
through of the 
gameplay.
THE BALE SYMBOLS
Aragorn
Legolas Gimli
Merry & Pippin Gandalf
Sauron
Discard 
Gandalf  
card and  
win bale.
e bale is 
immediately 
lost!
RIVENDELL
  Aer losing a bale  
against Uruk-hai: Re-roll the 
bale die. You lose if you roll 
the Sauron symbol.
BOROMIR
GANDALF
GANDALF’S VISION
Look at the top card the 
next encounter stack. en 
either put it back or remove 
it from the game. 
GANDALF
GANDALF’S WRATH
  Remove 1 encounter card   
from the game as soon as  
you have activated it and 
performed its instructions.
GANDALF
GANDALF’S SUPPORT
  Before a turn: Roll 
all of the 
multicolored Fellowship dice
.
 
Choose 1 die and move the 
corresponding gure accordingly.
GANDALF
GANDALF’S TRICK
  Aer a roll: Turn 
1 multicolored 
Fellowship die of your 
choice to any face.
GANDALF
GANDALF’S POWER
  Aer a roll: Turn 1  
black encounter die  
to any face.
A)  Choose and roll the dice
1.  Roll the 2 black encounter dice and  
  2 multicolored Fellowship dice of your choice 
 
  Place 1 black and 1 multicolored die   on page 1 of the book 
2.  Roll the 2 remaining dice and  
1 new multicolored Fellowship die of your choice 
 
   Place 1 black and 1 multicolored die  on page 2 of the book 
B) Assess the dice and take your actions
  First, page 1 of the book from top to boom
  en, page 2 of the book from top to boom
1.
2.
3.
4.
+ 
+ 
TURN OVERVIEW:
 Stands 
(in the colors of the figures)