META Quest 3 Manual


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SAFETY AND WARRANTY GUIDE
2
META QUEST 3
HEALTH AND SAFETY INFORMATION
To reduce risk of personal
injury, discomfort or
property damage, please ensure that each
user of your Meta Quest 3 carefully reads all
warnings and instructions before use.
Keep this information for
future reference. Features
and available accessories for your Meta Quest
may change. Visit meta.com/quest/warnings
for the most current information.
In addition to any updated versions of
warnings, this site provides an index and an
accessible version in larger-sized text.
Always read and follow all
warnings and instructions
provided with any apps, content, or accessories
that you use with your Meta Quest. Failure
to do so may result in personal injury or
property damage.
NOT A FAILSAFE SYSTEM.
Your Meta Quest should
not be used for critical or life-saving activities.
Visit the Safety Center at meta.com/quest/
safety-center for more information on safe use
of your Meta Quest.
Your
Meta Quest
includes the Meta Quest 3
headset, authorized controllers, operating
system, apps, and authorized charging dock,
cables, power adapter, and accessories.
3
Reading and Using this Safety and
Warranty Guide
To help you use this guide, we provide helpful
boxes that you should also carefully read as part
of these warnings:
Definitions boxes for some keywords are
marked with this symbol ( ).
Information boxes provide context about our
warnings, marked with this symbol ( ).
Other sections relevant to the warning you
are reading are marked with this symbol ( ).
You should also review the linked section.
4
TABLE OF CONTENTS
Reading and Using this Safety and
Warranty Guide 3
Not for Everyone — Children and
Pre-existing Conditions 5
Not All Children are Ready for Meta Quest 5
Pre-existing Medical Conditions 6
Interference with Medical Devices and
Restrictions in Certain Places 7
Prohibited Use 7
Getting the Right Fit 8
Headset Adjustment 8
Controller Adjustment 8
App and Content Selection 9
Physical Activity 10
Your Surroundings, Activity Space and
Virtual Content 10
Limited Perception 10
Choosing and Setting up Your Safe
Activity Space 11
Interacting With the Physical World 13
Discomfort and Other Physical Symptoms 16
Session Length and Breaks 17
Guidance and Limitations on Childrens Use 17
Monitor and Ensure Appropriate Use 18
Select Appropriate Content 19
Your Meta Quest 20
Meta Quest Care and Handling 21
System Alerts 22
Batteries, Charging and Temperature 23
Batteries and Charging 23
Temperature 24
Keep the Charging Points and Cable Clean 25
Electric Shock 25
Repetitive Stress Injury 26
Hearing Loss 26
Contagious Conditions 26
Laser 26
Not a Medical Device 26
5
Not for Everyone Children and
Pre-existing Conditions
Not All Children are Ready for Meta Quest
Not recommended for use
by younger or smaller-sized
children or if the headset cannot be adjusted
to fit properly. Not a toy. Injuries and negative
effects, including muscle or eye strain,
may result from childre sens u . Keep
away from children that you determine
should not use Meta Quest.
Minimum Age for Accounts. Use of
Meta Quest requires an account and is
subject to requirements that include a
minimum age of 10 (requirements may vary
by country). See meta.com/quest/terms
and the parent’s info page at meta.com/
quest/parentinfo.
Children, especially younger and
smaller-sized ones. Parents should carefully
consider whether their child is ready for
Meta Quest. Childrens bodies tend to be less
developed, so their eyes, necks, backs and
strength may not allow them to use your
Meta Quest comfortably or safely. They may
not have sufficient strength or the headset
may not fit. This is particularly true for
younger or smaller-sized children. They
may also have more intense reactions to
virtual content and may have a more difficult
time distinguishing virtual content from the
physical world, even after they stop use.
They may not read or understand warnings
and instructions, or not mention blurry vision,
soreness or other symptoms or discomfort.
Childrens use of
Meta Quest should always
be supervised by an adult to reduce likelihood
of injury or property damage.
6
Adults should always help children:
Read, understand and follow warnings
and instructions,
Ensure proper fit and visual clarity
( ),Getting the Right Fit
Select appropriate activity spaces for use
( Choosing and Setting Up Your Safe
Activity Space),
Set up virtual boundaries ( Choosing and
Setting Up Your Safe Activity Space),
Select appropriate content ( App and
Content Selection),
Take appropriate breaks and set time limits
for use ( Session Length and Breaks).
Adults should monitor children during and
after use for any of the symptoms described
in these warnings ( Discomfort and Other
Physical Symptoms).
The section Guidance and Limitations on
Childrens Use has more important guidance.
Pre-existing Medical Conditions
Consult a doctor before
using your Meta Quest if
you are pregnant, elderly, have pre-existing
binocular vision abnormalities or psychiatric
disorders, or have a heart condition or other
serious medical condition.
Seizure Risk. Virtual content
may include flashes of light
or patterns that may trigger seizures or other
symptoms. Immediately stop use and consult a
doctor if you experience severe dizziness, seizures,
eye or muscle twitching, or black out while using
your Meta Quest. Consult a doctor before use if you
previously have had a seizure, loss of awareness or
other symptoms linked to an epileptic condition.
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Seizures. Some people (about 1 in 4,000)
may experience severe dizziness, seizures,
eye or muscle twitching, or blackouts
triggered by light flashes or patterns. These
symptoms may occur while watching TV,
playing video games, or experiencing virtual
content, even if they have never had a
seizure or blackout before or have no history
of seizures or epilepsy. These symptoms are
more common in children and young people.
Interference with Medical Devices and
Restrictions in Certain Places
Magnetic components.
Your Meta Quest contains
magnets and components that emit magnetic/
electromagnetic fields which could affect the
operation of nearby electronics and medical
devices, including cardiac pacemakers, hearing
aids and defibrillators. If you have a pacemaker,
hearing aid or other implanted medical device:
Maintain a safe distance between the medical
device and your Meta Quest headset
and controllers.
Consult a doctor or the manufacturer of your
medical device before using your Meta Quest.
Stop using your Meta Quest if you observe
interference with your medical device.
Follow restrictions and instructions provided
in certain places to limit or avoid use of radio-
electronic devices (for example, in hospitals,
on airplanes, or at gas stations).
Prohibited Use
Do not use in hazardous
situations. Never use in
hazardous physical world situations, where a task
requires focused attention and high coordination
or precision of movement, like running
or driving. Do not use while handling
dangerous objects or materials, like using
a knife to chop food.
8
DO NOT USE WHEN
IMPAIRED. Do not use the
headset when you are impaired as it may increase
your susceptibility to adverse symptoms and
negatively affect your motion and balance.
Impairments you should avoid when deciding to
use the headset include:
Influence of alcohol or drugs;
Hangover or upset stomach;
Fatigue, exhaustion or sleeplessness;
Emotional stress or anxiety or
Infectious disease, headache, migraine,
or earache.
Getting the Right Fit
Headset Adjustment
To reduce risk of discomfort—including pressure,
redness, irritation, chafing, nausea, strain or other
symptoms—the headset should be appropriately
fitted to each user.
Adjust headstraps to ensure
comfortable headset placement.
Adjust distance between lenses by
turning the wheel at the bottom of
the headset, moving the lenses to
the position that provides the clearest image.
When properly adjusted, the headset should fit
comfortably, and you should see a single, clear
image. Re-check fit before resuming use to
reduce risk of discomfort from any unintended
changes to the headstraps or lens positions.
Discomfort and Other Physical Symptoms
Controller Adjustment
Install and use wrist straps
or other authorized restraints
with controllers and accessories to secure them to
your wrist during use so they do not become loose
projectiles (unless using an app where a stylus is
appropriate and fast movement is unlikely).
Meta Quest Care and Handling
9
App and Content Selection
Choose your app and
content carefully because
virtual content can seem very realistic.
Users may react to frightening, violent,
disorienting, or anxiety-provoking
content as if it were happening in the
physical world.
If you are new to virtual content or have
experienced discomfort when trying it before,
start with Content and Comfort ratings generally
appropriate for all users to see if an experience
is right for you. For example, try content that’s
rated Comfortable before trying content rated
Moderate, Intense, or Unrated. Content and
Comfort Ratings
Content and Comfort Ratings
Content ratings may be provided by
international or regional rating agencies and
displayed in the Meta Quest Store. These
ratings provide age recommendations and
content descriptors.
Comfort ratings may be displayed in the
Meta Quest Store. These can help you
understand how comfortable an app is to
use, and how likely it may be to cause motion
sickness, depending on your needs and level
of experience with virtual content.
Comfortable experiences generally
avoid camera movement, player motion
or disorienting content and effects.
Moderate experiences might
incorporate some camera movement,
player motion or occasionally
disorienting content and effects.
Intense experiences incorporate
significant camera movement, player
motion or disorienting content
and effects.
10
Unrated experiences are not rated,
but may contain intense content. If you
experience motion sickness, dizziness
or other negative effects, stop the
experience and try another experience
rated for your comfort level.
To reduce risk of discomfort, go to meta.com/
help/quest/comfort to learn more about comfort
ratings and choosing appropriate content.
Physical Activity
Vigorous physical activity
can lead to injuries or death,
even in apparently healthy people. Before
beginning a new exercise program, consult a
doctor. This is particularly important if you have
been inactive, have a heart condition or have or
suspect any other condition that might be
worsened by exercise. .
Consider taking more frequent breaks during
strenuous activity. Session Length and Breaks
Choose active content carefully. Activities
where you move into non-seated or non-upright
positions (for example, facing the ground in
a push-up) or where you use other exercise
equipment (for example, weights) can increase
risk of injury or property damage.
Wipe your Meta Quest dry from any sweat
following use, following instructions in
. MetaQuest Care and Handling
Your Surroundings, Activity Space and
Virtual Content
Limited Perception
Limited vision and hearing.
The headset produces an
experience that is engaging and can block your
perception of your physical surroundings (sight and
sound), which may expose you to hazards. Failure
to use your Meta Quest’s safety features increases
risk of discomfort, injury or property damage.
During use, do not hold or handle things that
are dangerous, may injure you or others or may
be damaged.
11
Your headset limits your field of view. Use care
in moving as you may not perceive something
at your side.
Remove your headset for unobstructed vision
in any physical-world situation that requires
attention or coordination.
Choosing and Setting up Your Safe
Activity Space
The
activity space
is the area you choose
to use your MetaQuest.
Always be aware of your
physical surroundings and
potential hazards. Serious injury and property
damage may occur if you hit objects, walls
(or other structural elements), people or
pets or if you trip or fall. Use caution to
avoid injury. Stop using your Meta Quest
or check your surroundings using
Passthrough if you are unsure whether
your surroundings are safe.
Navigation safety features help you
orient yourself in the physical world while
using your Meta Quest. These features and
your Meta Quest work best in a well-lit space
with walls and surroundings that create
different patterns for your Meta Quest’s
sensors to track your movement.
Passthrough
is a feature on your
Meta Quest that uses a sensor to display
your surroundings on your Meta Quest
screen. The Passthrough feature helps you
stay inside your activity space, maintain
your virtual boundaries, and helps you
navigate your physical activity space if you
don’t have virtual boundaries set up or if
you go outside them.
Virtual boundaries
help you stay in your
activity space to avoid collisions with
objects in the physical world while you are
in your virtual environment.
12
Object identification
is a feature to help
you stay aware, in virtual content, of
physical objects you have marked in
your surroundings.
Interacting with the Physical World
Choose an appropriate activity space for the
content you plan to use, setting it up so that
you can maintain your safety. Avoid hazards
(including people, pets or objects overhead) or
move them out of the way. Hazards to Avoid.
Use navigation safety features to help orient
you to your surroundings during use.
Your Meta Quest may not be able to track your
movement, and safety features may not work
properly, in areas with undecorated plain walls,
highly reflective glass or mirror walls or in areas
that are poorly lit. Hazards to Avoid.
Fast or abrupt movement may cause a collision
or loss of balance.
Be aware of people or pets that could enter your
activity space without you or your Meta Quest
detecting their presence. Take appropriate
steps before using your Meta Quest to prevent
them from entering your space, especially
those who may not understand that your
perception is limited (for example, children).
Consider having another person act as a spotter
while you move around in virtual content.
Use with glasses may increase risk of facial
injury if you fall or hit your face.
Use in a moving vehicle such as a car, bus, plane
or train may increase your susceptibility to
adverse symptoms due to variations in speed
or sudden movements ( Discomfort and
Other Physical Symptoms). It may also increase
the likelihood of injury or property damage.
13
Hazards to Avoid. Some hazards that
you should identify and avoid when setting
up your activity space or using your
Meta Quest include:
Walls, doors, windows, stairs,
balconies, ramps and doorways
Furniture (like coffee tables), lamps,
loose rugs and uneven flooring
People (especially young children) and pets
Glass or mirrored tabletops and furniture
Liquids, open flames and sources of heat
(like candles, fireplaces or
heating/cooking devices)
Ceiling fans, light fixtures
and columns
Televisions, monitors and other
electronic devices
Not recommended for use
outdoors. Using your
Meta Quest outdoors may allow additional and
uncontrolled hazards to arise (for example,
uneven/slippery surfaces, weather conditions and
unexpected objects/vehicles/people/animals).
Water and other outdoor elements may damage
your Meta Quest or impair its operation. You may
not be able to create a consistently safe
environment. Your Meta Quest may not work
properly outdoors and may not be able to track
your position. Lighting conditions that are too
bright or dim may prevent your Meta Quest’s
sensors and navigation safety features from
working optimally, and may lead to tracking loss.
Navigation Safety Features
Interacting With the Physical World
Virtual boundaries. Follow on-screen instructions
to define your activity space. Virtual boundaries
do not physically stop you or others (people,
pets, objects) from entering or leaving your
activity space. A virtual boundary may not
alert you fast enough if you are moving
quickly. Set your boundaries so that you
will be safe based on the content and
movement you plan to use.
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The virtual boundary system does not have an
overhead boundary, so choose activity spaces
without overhead hazards.
If you set Set Buffers.
your virtual boundaries
right next to a hazard, you could strike or touch
the hazard. Keep a buffer of space of about
1 to 2 feet (30 to 60 cm) beyond the virtual
boundary based on your activity, your available
space and the length of your arms.
If you are using your hands instead of
controllers, virtual boundaries and other alerts
may not work if your hands are not in the limited
view of your Passthrough sensors.
Mixed reality. Viewing and interacting
with external, physical objects or surfaces
(such as a couch, wall, table, keyboard or
desk) while you are using your Meta Quest
is called “mixed reality.Meta Quest allows
you to see a live video feed of your physical
surroundings through the sensors on your
headset. With mixed reality, you can see
virtual objects overlayed on top of your view
of your physical surroundings. For example, an
app can allow you to see a virtual chessboard
on top of your coffee table. In other cases,
physical objects can be covered and imitated
by virtual objects. For example, an app can
allow you to put a virtual desk on top of your
real desk, so that you can see and use your
desk while in a fully immersive app.
Marking objects and object identification.
When you mark where physical objects are, your
Meta Quest can identify those physical objects
and enable mixed reality experiences when you
transition into virtual content. Your Meta Quest
cannot show physical objects that are dynamic,
unmarked, or have moved since being marked.
Mark all physical objects in your activity space
and remove physical objects that you don’t
mark. For example, mark coffee tables end-
to-end in your activity space but remove toys
that you don’t intend to use.
15
When marking physical objects within your
activity space, try to be as accurate as possible.
From one session to another, check the
accuracy of the physical world to what was
marked in the previous session.
Passthrough. Passthrough sensors are not as
clear or wide as your natural vision. Passthrough
may lag behind what is occurring in the physical
world and may not accurately depict distance/
depth or colors. Be careful when using
Passthrough to view your surroundings.
Take care when grasping and manipulating
physical objects, whether in Passthrough
or mixed reality.
Local multiplayer
is a setting available in
some apps that allows users to share the
same virtual environment, while sharing a
single activity space or physically close
activity spaces.
Coming into contact with
fellow local users could
cause injury, collision, or property damage.
Select your shared spaces carefully and follow
all in-app instructions and warnings in setting up
and using your activity space(s).
Each local user should check to make sure
activity space(s) are set up to allow safe
interactions without coming into contact with
each other.
Avoid crowding a shared activity space.
Having more local users and furniture
increases risk of injury.
Use caution leaving the same shared
boundaries as another user because you may
not see the physical person (or their avatar)
when they leave the app.
Misunderstanding that a
virtual object is physical
or vice versa can lead to injury (for example,
attempting to lean on a virtual table with no
physical table to support or attempting to walk
through a virtual couch overlaying a physical
couch). Use Passthrough, stop use of your
16
Meta Quest or remove your headset if you
cannot tell which objects are virtual and which
are physical.
Discomfort and Other Physical Symptoms
Stop using your Meta Quest
if you feel discomfort or
other physical symptoms during or after use.
Don’t resume until you have fully recovered
from discomfort or other symptoms. If you
experience ongoing symptoms while or after
using your Meta Quest, avoid visually or physically
demanding activities, or other activities that require
unimpaired balance and hand-eye coordination until
you have fully recovered. If discomfort, physical
symptoms, or other after-effects continue for a
prolonged period or are serious after you stop use,
consult a doctor and don’t resume using your
Meta Quest until they say it’s okay.
Examples of discomfort or other physical
symptoms that may prompt you to stop
use include:
Discomfort or pain, particularly in the head,
eyes, shoulders, neck, back or chest
Seizures, loss of awareness, or
involuntary movements
Motion sickness ( Motion Sickness),
dizziness, disorientation, impaired balance
or impaired hand-eye coordination; unusual
sweating; increased salivation; nausea;
feeling faint or lightheaded
Eye strain, eye or muscle twitching,
altered, blurred, or double vision or other
visual abnormalities
Shortness of breath or heart palpitations
Feeling tired
Pressure or chafing, itching or irritation,
lasting changes in skin appearance, swelling
or unusual hair loss, or other skin discomfort
17
Motion Sickness (visually induced motion
sickness, or VIMS) may arise in connection
with using your Meta Quest. When it happens
it should be temporary. Content selection
and breaks and shorter session length can
help you reduce VIMS.
; App and Content Selection
Session Length and Breaks
Session Length and Breaks
Extended use without
adequate breaks may
increase risk of injury, discomfort, adverse
effects, or property damage. Remove your
headset and stop use if you feel discomfort and
don’t use again until discomfort is gone.
Ensure that your use does not
interfere with activities of daily life.
Time and breaks. Take regular breaks
when using your Meta Quest. Start with
short use sessions and long breaks when
you are using a new headset or new content.
For example, when you begin using your
Meta Quest start with a maximum use
period of 30 minutes plus a break of 15
minutes. Increase the amount of time using
your Meta Quest gradually as you grow
accustomed to the experience. Different
people may need different session and
break durations.
Guidance and Limitations on Childrens Use
Parents should read and explain this section to
their children, along with Not All Children are
Ready for Meta Quest.
18
Children’s Development and Virtual
Content. Children using virtual content and
systems face some risks, particularly children
who are younger in age or smaller-sized.
Ensuring proper fit ( Getting the Right Fit)
can reduce some of these risks.
.Minimum Age for Accounts
Body size, strength and movement
patterns. Children typically have smaller
head sizes and reduced neck strength
compared to adults. The smaller or younger
a child is, the heavier the headset may feel.
This means that movement, particularly
neck movement, requires more effort
for these children compared with adults.
Additionally, children tend to use their
whole bodies while in virtual content, which
could result in neck, back and leg strain,
especially after intense or prolonged use.
Eyes. The distance between a childs pupils
(called interpupillary distance, or IPD) may
be smaller than the distance between
the parts of your headset’s lenses that
help focus (called interaxial distance, or
IAD). If the lenses cannot be adjusted to
fit your child ( Getting the Right Fit),
there is a greater risk of symptoms such
as eye strain, blurry vision, headaches or
nausea. Younger children’s visual systems
are still developing and may be negatively
impacted by using virtual content.
Seizures. Underlying seizure conditions may
be discovered with children’s use of virtual
content. Seizure Risk and Seizures
Understanding reality. Younger children
may have difficulty understanding that
virtual experiences are not happening in
the physical world. They may respond both
physically and psychologically based on
what they experience in the virtual world.
Monitor and Ensure Appropriate Use
Prolonged use by children should be avoided,
as this could negatively impact hand-eye
coordination, balance or multi-tasking ability,
or create other risks of injury/negative effects.
19
Limit time children spend using your
Meta Quest overall. Consider setting daily
and weekly limits.
Ensure that children take breaks during use.
Younger children should take more frequent,
longer breaks. Session Length and Breaks
Ensure that children’s use is appropriate
in terms of content selection and session
length, and does not interfere with activities
of daily life.
Children may not draw virtual boundaries
correctly and may not stay within virtual
boundaries when using virtual content.
Parents should help their children draw virtual
boundaries (helping move furniture if needed)
and ensure they stay in them.
Screen time features are available at the
Meta Family Center, where you can monitor
and choose children’s content selections and
their length of use.
Select Appropriate Content
Adults should be closely involved in app and
content selection for children.
Avoid exposing them to inappropriate content.
Children and content. Virtual content is
immersive, and some apps can be intense,
scary, violent, or anxiety-provoking. Mixed
reality can also cause intense reactions.
Younger children may confuse virtual and
physical worlds when using virtual content.
Some apps or content may be inappropriate
for children. App and Content Selection
Content that requires a lot of head/neck
and body movement can be challenging for
children. For smaller-sized children, choose
seated or standing content that requires few
rapid head/neck/body movements. Use
information available at the Meta Quest Store
to choose content appropriate to their physical
abilities and gaming experience level.
20
Monitor children for signs of neck or body
strain or injuries, such as soreness or
stiffness. If they occur, consider choosing
less challenging content, shortening session
duration, and taking a day or more break from
use. If discomfort continues, consult a doctor.
Negative vision effects are
more likely to occur in
children who are younger, in earlier stages of their
development, or smaller-sized, as a result of poor
fit and lens adjustment or from long-session,
repeated use. These include difficulty
focusing, eye strain, headaches or fatigue.
Children’s Development and Virtual Content
Ensure that your Meta Quest fits your child
properly, with the best vision adjustment
possible, and that your child takes frequent
breaks. Getting the Right Fit
Younger children may be
more susceptible to
hearing damage associated with using
your Meta Quest at loud levels.
Your Meta Quest
Unauthorized hardware and
software or accessories:
Your Meta Quest is not designed for use with
any unauthorized device, accessory, software
or apps. Use with any of these or modifying or
hacking your Meta Quest, software or apps
may result in injury to you or others, discomfort,
property damage, performance issues or
damage to your Meta Quest that your warranty
may not cover.
21
Accessories and replacement parts.
The Meta Quest Store offers branded
accessories/replacement parts and also
authorizes accessories/replacement parts
for your Meta Quest.
To find out how to identify whether an
accessory/replacement part is authorized
for use with your Meta Quest, visit meta.com/
help/quest/authorizedparts.
Branded and authorized accessories can
help you tailor your Meta Quest to fit
your preferences.
Meta Quest Care and Handling
Do not use your Meta Quest
if any part of it is broken
or damaged. Contact Meta Quest
Support for assistance at meta.com/
help/quest.
Do not disassemble, crush, bend, deform,
puncture, shred, or put a high degree of
pressure on the headset or controllers. This
can cause leakage or an internal short-circuit
in the batteries, resulting in overheating.
Avoid dropping your Meta Quest. Drops can
cause damage to the headset, controllers, and
batteries. Inspect your Meta Quest for visual
damage before each use.
Do not place your Meta Quest in areas that
may get very hot, such as in a car in high
temperatures, on or near a cooking surface,
cooking appliance, iron, radiator or in direct
sunlight. Excessive heating can damage your
Meta Quest and could cause the batteries to
explode. Do not dry a wet or damp Meta Quest
with an appliance or heat source such as a
microwave oven, hair dryer, iron or radiator.
Do not place any part of your Meta Quest under
a pillow, blanket, clothing, or part of your body.
Always ensure that the headset, power adapter,
and controllers have adequate ventilation
and airflow while in use or charging. Covering
the headset or controllers with materials
that significantly affect air flow may affect
performance or lead to injury or property damage.
22
Do not let your Meta Quest get wet or come
in contact with liquids. Even though your
Meta Quest may dry and appear to operate
normally, battery contacts or circuitry could
slowly corrode and pose a safety hazard.
Rough handling or improper storage could lead
to fractures in the lenses or the glass panels on
the front of your Meta Quest, which could pose
a risk of causing cuts.
Periodically inspect your Meta Quest for
damage—including the following parts—and
do not use if you see or suspect damage to:
The headset (including lenses)
Electrical components (including charging
contacts and ports)
Controllers
Other accessories, whether originally included
with your Meta Quest or otherwise
Do not attempt to repair any part of your
Meta Quest yourself. Contact Meta Quest
Support for assistance.
To avoid damage to your Meta Quest, do not
expose it to moisture, high humidity, high
concentrations of dust or airborne materials,
temperatures outside the operating range of
32 to 95°F (0 to 35°C) or direct sunlight.
Direct sunlight. Direct sunlight on lenses
may damage or degrade your Meta Quest,
including the optics and display.
To avoid damage, keep your Meta Quest away
from pets.
Keep all parts of your Meta Quest clean,
cleaning regularly following instructions
available from Meta Quest Support.
Improper cleaning can damage your
Meta Quest and may impair its operation,
increasing the risk of injury or property damage.
System Alerts
Take immediate action if
prompted by the following
system alerts:
Overheating Alert. Audible and visual alerts
may indicate the headset is overheating.
23
Immediately remove your headset and let it cool
down before continuing use.
Sound Volume Alert. A visual alert may
appear if the volume level is too high.
Lower the sound volume to reduce the risk of
hearing loss.
Tracking Error Alert. A visual alert may indicate
that your headset’s tracking system or virtual
boundaries are not operating properly or may be
disabled. Remove the headset and move to a safe
space. Then follow the instructions provided in
your headset to address this issue.
Batteries, Charging and Temperature
Batteries and Charging
Your headset contains a
rechargeable Lithium-Ion
battery. Charge only in accordance with these
warnings and other instructions. Your
controllers may come with user-replaceable
AA batteries. Use of a damaged Meta Quest or
improper use of the batteries or power adapter
may cause a fire, explosion, battery leakage,
overheating or other hazard and result in
serious injury or property damage. Do not
charge or use your headset or controllers if you
know or suspect that any of them are damaged.
If battery fluid is leaking, do not allow the liquid
to contact your skin or eyes. If contact occurs,
wash the affected area with large amounts of
water and seek medical assistance.
Do not attempt to charge or use the headset
or controllers if they are damaged, do not
turn on after attempted charging, if they get
abnormally warm when used or charged, or
if the battery compartments are swollen,
leaking liquid or smoking.
Replacement
Headset. The rechargeable Lithium-
Ion battery in your headset is not user
replaceable or serviceable. Do not attempt
to access the battery, or to open, repair or
replace the battery.
Controllers. The AA controller batteries are
user-replaceable. Do not attempt to open or
24
modify batteries. Do not mix old and new AA
batteries; replace them all at the same time.
Exhausted batteries may leak and damage
your controllers. Remove exhausted
batteries promptly. Remove batteries
before storage or extended non-use.
Promptly recycle or dispose of
used batteries.
Contact Meta Quest Support if you need
battery or power management support for your
Meta Quest. Meta Quest Care and Handling
Do not use external battery packs or power
sources other than those authorized by
Meta Quest. Unauthorized Hardware and
Software or Accessories
Do not dispose of your Meta Quest in a fire or
incinerator, as the batteries may explode when
overheated. Do not store with or dispose in
general waste.
Mishandling to avoid. The following could
induce battery or other electrical failure in
your Meta Quest ( MetaQuest Care
and Handling):
Disassembling, crushing, bending,
deforming, puncturing;
Exposing to high heat or sources of heat;
Exposing to liquids;
Dropping; or
Charging or using if the device does not turn
on after attempted charging.
Temperature
Check the temperature
of your headset and
controllers periodically to prevent burns
or discomfort.
Your headset, controllers, charging dock,
and power adapter comply with applicable
limits for industry surface temperature
standards. Some contact points—including
front surfaces—may feel warm. This is
normal while in use or while charging.
25
Prolonged skin contact with a hot surface
on your headset (when plugged in),
controllers, or power adapter may produce
skin discomfort, redness or low-temperature
burns. If your headset, controllers or
power adapter feel hot to the touch or
are uncomfortably warm, stop using or
charging and allow to cool down.
If you have any special medical or physical
conditions that impair the ability to detect heat
against your skin, take special care when using
the device or charging with the power adapter.
Follow any thermal warning or advisory that
may appear on your headset’s screen.
System Alerts
Keep the Charging Points and Cable Clean
To avoid overheating,
keep the following electrical
charging points clean, dry and free of debris:
Headset charging port and contacts;
Headphone jack and
Authorized power adapter, dock, and
charging cables.
Periodically check these charging points to
ensure that they do not show signs of corrosion
or damage. Stop use and contact Meta Quest
Support if corrosion/damage is visible or suspected.
Electric Shock
To reduce risk of electric shock:
Do not modify or open any of your
Meta Quest components.
Do not charge your Meta Quest if any part
of the provided or authorized cables or power
adapter is torn, any wires are exposed, debris
is present, or the battery compartments
are damaged.
Do not insert any metal, conductive, or any
foreign objects into the charging ports,
charging contacts, or charging dock.
Do not expose your Meta Quest to water or fluid.
Only use authorized charging docks, cables,
and power adapters with your Meta Quest.
26
Repetitive Stress Injury
Using your Meta Quest may
make your muscles, joints,
neck, hand(s) or skin hurt. If any part of your
body becomes tired or sore while using your
Meta Quest, or if you feel symptoms such as
tingling, numbness, burning or stiffness, stop and
rest at least until the symptoms go away. If you
continue to have symptoms during or after use,
stop use. If the symptoms persist, consult a doctor.
Hearing Loss
Do not use high volume
levels for prolonged periods
to prevent possible permanent hearing
damage. System Alerts
Contagious Conditions
To avoid transferring
contagious conditions,
persons with contagious conditions should not
share a Meta Quest, especially conditions like
infections or diseases, particularly of the eyes
(like pink eye), skin or scalp.
Laser
Your headset is a Class 1
laser product. Do not
attempt to disassemble your headset. Attempting
modifications to your headset or lasers may result
in hazardous radiation exposure. Compliance
and Regulatory Information
Not a Medical Device
Your Meta Quest is not a medical
device, and is not intended to
diagnose, treat, mitigate, cure or prevent
any disease.
27
COMPLIANCE AND
REGULATORY INFORMATION
PRODUCT SPECIFICATIONS
Headset
Model Number: S3A
Electrical Rating: 9.0V 3.0A
Controllers
Model Number: V6P (Left), S2Y (Right)
Electrical Rating: 1.5V
Regulatory compliance marks are located
on the strap arms of the headset.
CLASS 1 CONSUMER LASER PRODUCT
EN 50689:2021
Class 1 Laser Information
This device is classified as Class 1 Laser product
per IEC 60825-1 Ed.3 (2014).
Caution Use of controls or adjustments or
performance of procedures other than those
specified herein may result in hazardous
radiation exposure.
This device should be serviced by Meta Platforms
Technologies LLC or an authorized service provider.
REGULATORY INFORMATION - US
FCC Compliance Statement: This device and its
related accessories comply with part 15 of the
FCC rules. Operation is subject to the following
two conditions:
(1) This device may not cause harmful interference,
and (2) this device must accept any interference
received, including interference that may cause
undesired operation.
NOTE: This equipment has been tested and found
to comply with the limits for a Class B digital
device, pursuant to part 15 of the FCC Rules.
28
These limits are designed to provide reasonable
protection against harmful interference in a
residential installation. This equipment generates,
uses and can radiate radio frequency energy
and, if not installed and used in accordance with
the instructions, may cause harmful interference
to radio communications. However, there is no
guarantee that interference will not occur in a
particular installation. If this equipment does
cause harmful interference to radio or television
reception, which can be determined by turning the
equipment off and on, the user is encouraged to
try to correct the interference by one or more of
the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the
equipment and receiver.
Connect the equipment into an outlet on
a circuit different from that to which the
receiver is connected.
Consult the dealer or an experienced radio/TV
technician for help.
FCC Caution: Changes or modifications to a
device by the user that are not expressly approved
by the party responsible for compliance could
make the device no longer comply with the FCC
Rules and void the user’s authority to operate
the equipment.
FCC Radiation Exposure Statement
This product complies with FCC RF
radiation exposure limits set forth for an
uncontrolled environment.
Complies with 21 CFR 1040, 10 and 1040, 11
except for conformance with IEC 60825-1 Ed.3.,
as described in Laser Notice No. 56.
dated May 8, 2019
REGULATORY INFORMATION -
CANADA
This device contains license-exempt
transmitter(s)/receiver(s) that comply with
Innovation, Science and Economic Development
Canada’s license-exempt RSS(s). Operation is
subject to the following two conditions: (1) this
device may not cause interference; and (2) this
29
device must accept any interference, including
interference that may cause undesired operation
of the device.
CAN ICES-003 (B)/NMB-003(B)
This device is restricted to indoor use. Operation
in the band 5150-5250 MHz is only for indoor use
to reduce the potential for harmful interference to
co-channel mobile satellite systems. Devices shall
not be used for control of or communications with
unmanned aircraft systems.
ISED Radiation Exposure Statement
This EUT is in compliance with SAR for general
population/uncontrolled exposure limits in ISED
RSS-102 and had been tested in accordance
with the measurement methods and procedures
specified in IEEE 1528 and IEC 62209.
REGULATORY INFORMATION - UK
AND EU
Meta Platforms Technologies, LLC hereby declares
that this product is in compliance with the Radio
Equipment Regulations 2017 (SI 2017/1206).
For the full declaration of conformity, see
meta.com/legal/quest/compliance/.
Meta Platforms Technologies, LLC hereby declares
that this product is in compliance with the
essential requirements and the other relevant
provisions of Directive 2014/53/EU. For the full
declaration of conformity, see meta.com/legal/
quest/compliance/.
Restrictions or requirements in the UK
This device is restricted to indoor use when operating
in the 5.150 to 5.350 GHz frequency range.
This device is restricted to indoor use when
operating in the 5.925 to 6.425 GHz frequency
range, including in trains with metal-coated
windows and aircraft. Outdoor use, including
in road vehicles, is not permitted.
30
Power Consumption
Mode Power Consumption
(in Watts)
Networked Standby
Mode*
< 2 Watts
Note: * Default setting - the system will automatically
enter “Networked Standby” after approximately
15 minutes of inactivity (no user interaction).
Method for activating and deactivating
wireless network ports
Wi-Fi: Activate or deactivate by toggling the Wi-Fi
button found under the Settings menu.
Power Adapter Specifications
Manufacturer’s name
for external
power supply:
Meta Platforms
Technologies, LLC
Address: 1 Hacker Way,
Menlo Park, CA
94025, USA
Model Identifier: MA0120 (EU),
MA0121 (UK)
Input Voltage: 100-240 VAC
Input frequency: 50-60 Hz
Output Voltage: 5V, 9V
Output current: 3A (5V), 2A (9V)
Output power: 18W
Average active
efficiency:
84.04% (5V),
87.04% (9V)
Efficiency at low load
(10%):
80.93% (5V),
80.81% (9V)
No-load power
consumption:
31mW
31
Radio Frequency Bands and Maximum
Radio Frequency Power
Headset: Wi-Fi (2400-2483.5 MHz: <20 dBm;
5150-5250 MHz: <23 dBm; 5250-5350 MHz:
<20 dBm; 5470-5725 MHz: <20 dBm; 5725-5850
MHz: <14 dBm; 5925-6425 MHz: <23 dBm);
GFSK (2402-2478 MHz: <14 dBm); Bluetooth
(2402-2480 MHz: <15 dBm)
Controllers: GFSK (2402-2478 MHz: <13 dBm)
RF Exposure Information
This device meets the EU requirements (1999/519/
EC) and the International Commission on Non-
Ionizing Radiation Protection (ICNIRP) on the
limitation of exposure of the general public to
electromagnetic fields by way of health protection.
LIMITED WARRANTY INFORMATION
Limited warranty found at meta.com/legal/
limited-warranty or by request at address below.
The limited warranty for Australian purchasers is
also provided below.
Meta Platforms Technologies Limited Warranty
(the “Warranty”) - Australia
Warranty provider: Meta Platforms Technologies,
LLC of 1601 Willow Road, Menlo Park, CA, 94025
(“Meta”, “we, or “us”).
Warranty recipient: You, as a customer who has
purchased a Product (as defined below) either
from us or an authorized retailer or reseller
(“you”) in Australia. This Warranty does not apply
to products purchased from any other source.
For a list of authorized retailers and resellers,
please visit meta.com/retailers.
Purpose and interpretation: Purpose and
interpretation: This Warranty gives you specific
legal rights if there is a problem with your Product
(as defined below). If you are a consumer,
this
Warranty is in addition to, and does not affect any
rights you have under, the consumer guarantee
provisions of the Australian Consumer Law
.
Scope: This Warranty covers defects in materials
and workmanship of the Meta product(s) contained
in the original packaging (the “Product”).
32
We warrant that the Product will, under normal and
intended use, function substantially in accordance
with our technical specifications or accompanying
product documentation (the “Warranted
Functionality”) during the Warranty Period. If the
Product needs Meta software or services to achieve
the Warranted Functionality, we will make software
and services available during the Warranty Period.
We may update, modify or limit such software and
services in our sole discretion provided we continue
to maintain (or exceed) the Warranted Functionality.
Product registration is not required for coverage
under this Warranty.
In addition, our goods come with guarantees that
cannot be excluded under the Australian Consumer
Law. You are entitled to a replacement or refund
for a major failure and compensation for any other
reasonably foreseeable loss or damage. You are
also entitled to have the goods repaired or replaced
if the goods fail to be of acceptable quality and
the failure does not amount to a major failure.
Duration: The duration of the Warranty is 1 year
from the date of purchase or delivery of the
Product, whichever is later (the “Warranty Period”).
Your rights under the consumer guarantee
provisions of the Australian Consumer Law may
extend for a reasonable period beyond the
Warranty Period.
If you have a problem: If your Product is defective,
you may be entitled to a remedy under the
consumer guarantee provisions of the Australian
Consumer Law as outlined above or you may
make a claim under this Warranty. If you make a
claim under this Warranty, Meta Store Support
will (at our choice) either repair or replace it, or
update software or services, so that the Product
substantially meets the Warranted Functionality,
or provide a whole or partial refund of the price
paid for the Product if none of these options are
appropriate. You may contact Meta Store Support
at meta.com/help. Replacements may be a new,
refurbished or remanufactured product, or a
product that has similar functionality.
A pre-addressed shipping label will be provided
if you need to send your Product in for service.
33
You must enclose proof of purchase unless we
verify your purchase in advance. You may be
required to pay shipping costs in circumstances
where your Product is not covered by this Warranty.
Unless we agree with you otherwise, the following
will govern how we will provide the service under
this Warranty:
When we receive the Product and it has a defect
covered by this Warranty, we will repair or replace
the Product to provide the Warranted Functionality,
and return the repaired Product or replacement
to you at our cost. We may not return the original
Product in circumstances where another remedy
is provided by us. When a Product or its part
is replaced, such replacement becomes your
property, and the replaced Product or its part
becomes the property of Meta. If we provide a
refund for the Product, then the Product becomes
the property of Meta at the time you receive the
refund. We cannot guarantee that we will be
able to repair the Product without risk to or loss
of programs or data, and that any replacement
product will contain any data stored on the original
Product. Any repaired or replaced product will
be covered by this Warranty for the remainder of
the original Warranty Period or 90 days following
receipt of the replacement or repaired product,
whichever is greater.
Without your proof of purchase, or if the Product
is not covered by this Warranty, we reserve the
right to return the Product to you at your cost,
subject to prepayment, or, if such costs are not
prepaid, keep the Product for collection by you
for 30 days before it is disposed of.
Exclusions: except to the extent prohibited
by law the following are not covered by this
Warranty: defects which relate to (i) normal
wear and tear or aging of the Product, such as
discoloration or stretching; (ii) damage caused
by misuse, accident (which, depending on the
specific Product, may consist of accidental
physical impact, exposure to liquid, food or
other contaminants, etc.), neglect, improper
or unauthorized repair or other modification,
tampering, or use with unsuitable hardware,
34
software, services or third-party item(s);
(iii) consumable parts, such as batteries, the
performance of which normally diminishes
over time, unless such failure has occurred
due to a defect in materials or workmanship;
(iv) cosmetic damage, such as scratches, nicks,
and dents, unless caused by Meta; (v) use not
in accordance with the product documentation;
(vi) used or resold products, except with respect
to covered Refurbished Products (as defined
below) purchased or supplied directly from
Meta or an authorized retailer or reseller;
(vii) Products purchased from sources (including
non-authorized online auctions) other than Meta
or authorized retailers or resellers; (viii) non-Meta
products; (ix) use in violation of any laws in
effect where the Product is used; (x) a Product
not currently running the latest version of Meta-
issued software; (xi) features or performance
parameters pertaining to any software or
services beyond the Warranted Functionality;
or (xii) any support services or software provided
in connection with the Product.
This Warranty does not include any specific
guarantees that the Product will be error-free or,
regarding uptime or continued availability of data
security features of software or online accounts,
that any software, firmware or online sites will
function uninterrupted or error-free. This limited
Warranty is void if a Product is returned with
removed, damaged or tampered labels or any
alterations (including the unauthorized removal
of any component or external cover).
This Warranty does not cover data loss; it is your
responsibility to regularly back up your data.
Any damages or costs related to data loss,
data recovery, removal and installation are not
recoverable under this Warranty.
Australian Consumer Law claims: Nothing in
this Warranty operates to exclude, restrict or
modify any rights or remedies to which you may be
entitled under the consumer guarantee provisions
of the Australian Consumer Law in relation to the
Product. Meta does not otherwise provide any
other implied or statutory warranties, conditions
35
or representations regarding the Product or any
connected software or online services.
Liability: Subject to your rights under the
consumer guarantee provisions of the Australian
Consumer Law, except to the extent prohibited by
law and regardless of whether Meta was advised
of the possibility of such damages, Meta does
not assume any liability for any special, indirect,
incidental, punitive or consequential damages of
any kind whatsoever arising from or in connection
with a Product or this Warranty including but
not limited to loss of profits or revenues, loss of
data, loss of use of the Product or any associated
equipment, cost of any replacement goods or
substitute equipment, or loss of use during the
period that the Product is being replaced or
repaired and Meta’s liability for any claim arising
out of or related to this Warranty shall not exceed
the price paid by you for the Product, regardless
of the form of action, whether in contract, tort
(including negligence), strict product liability or any
other cause of action or legal or equitable theory.
Governing law: The laws of Australia govern
this Warranty.
Questions and claims process: If you have any
questions or a problem with your Product, please
visit meta.com/help to get service, contact
information and to submit a Warranty claim.
Refurbished Products: This Warranty also applies
to Products which have been refurbished by Meta
or a third-party authorized by Meta and purchased
from Meta or an authorized retailer or reseller
(“Refurbished Products”). The Warranty Period for
Refurbished Products is one (1) year from the date
of purchase or delivery of the Refurbished Product
(whichever is later). Refurbished Products may
have some minor cosmetic imperfections which
are not covered by this Warranty.
Meta Platforms Technologies, LLC
1 Hacker Way, Menlo Park, CA 94025, USA
Meta Platforms Technologies Ireland Ltd.
Merrion Road, Dublin 4, D04 X2K5, Ireland
Meta Platforms Technologies UK Ltd.
10 Brock Street, Regent’s Place, London NW1 3FG,
United Kingdom
meta.com/help/quest


Produkt Specifikationer

Mærke: META
Kategori: Ikke kategoriseret
Model: Quest 3
Type: Dedikeret hovedmonteret skærm
Antal pr. pakke: 1 stk
Produktfarve: Hvid
Kontroltype: Buttons, Touch
Skærmopløsning: 2064 x 2208 pixel
Indbyggede højttaler(e): Ja
Intern hukommelse: 8 GB
Forbindelsesteknologi: Kabel & trådløs
Strømkilde type: Batteri
AC-adapter inkluderet: Ja
Indbygget kortlæser: Ingen
Processorserie: Qualcomm Snapdragon
Indbygget mikrofon: Ja
Processorproducent: Qualcomm
Processormodel: XR2 Gen 2
Intern lagerkapacitet: 128 GB
Udgang til hovedtelefoner: Ja
USB-stik type: USB Type-C
Anbefalet alder (min.): - År
Understøttede gaming platforme: PC
Farvelægning: Monokromatisk
Betragtningsvinkel: - °
Controller-grænsefladetype: Bluetooth
Antal spilcontrollere inkluderet: 2

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