Steinberg Sequel 1 Manual
Steinberg
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Sequel 1
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Operation Manual

Sequel Operation Manual by Steve Kostrey, Michael Baggley
Revision and Quality Control:
Cristina Bachmann, Heiko Bischoff, Sabine Pfeifer
The information in this document is subject to change without notice and does not represent a commitment on the part
of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement
and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica-
tion may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission
by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of
Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered
trademarks.
© Steinberg Media Technologies GmbH, 2007.
All rights reserved.

Table of Contents

4
Table of Contents
6Introduction
7Welcome
7About this manual
7Key command conventions
8System requirements and installation
9About this chapter
9Minimum requirements
9Installing Sequel
9Activating Sequel
9Register your software
10 Read on…
11 Tutorial 1: Recording
12 The tutorials
12 Recording audio
17 Recording Instrument parts
19 Tutorial 2: Editing
20 Introduction
20 Editing audio events
23 Editing Instrument parts
26 Tutorial 3: Mixing
27 Introduction
27 Setting levels
27 Setting Pan
28 Mute and Solo
28 Adding EQ
29 Audio Effects
31 Adding Automation
32 Exporting
34 Tutorial 4: Live Pads and Chain Play
mode
35 Introduction
35 Arranger parts
35 Live Mode
36 Chain Play Mode
37 The Pilot Zone
38 Introduction
38 The Sequel menu (Mac only)
38 The File and Edit menus
38 Minimizing, maximizing and closing
39 The File button/menu
40 The Edit button/menu
42 About the Project, Automation and Edit buttons
43 The Ruler Zone
44 The Tuner
44 The Transport controls
46 The Metronome
46 Computer Usage
46 The Pilot Zone display
48 The Arrange Zone
49 Introduction
49 Resizing the Arrange Zone
49 About tracks and track controls
52 Timeline and grid
52 Zooming in the Arrange Zone
53 Working with the Smart Tool
55 The Multi Zone
56 Introduction
56 The Mixer page
58 The Track Inspector page
62 The Media Bay page
65 The Editor page
70 The Arranger page
71 The Program Settings page
73 Advanced features
74 Introduction
74 Adding silence
75 Audio quantization and warp
77 Smart Transpose
79 One button record
80 Setting up your system
81 About this chapter
81 General notes on how to set up your system
81 Defragmenting the hard disk (Windows only)
81 MIDI requirements
81 Audio hardware
83 Setting up audio
86 Setting up MIDI
86 Optimizing audio performance

5
Table of Contents
88 Key commands
89 Introduction
89 The available key commands
91 Effects reference
92 Introduction
92 Track/Global Effects
93 Instrument parameters
94 Index

1
Introduction

7
Introduction
Welcome
Congratulations and thank you for your purchase of Stein-
berg Sequel. You have now become a member of the
world's largest community of music production software
users. Looking back at more than 20 years of innovation in
computer-based music production, Steinberg has always
been the driving force behind software technology.
Sequel is a new entry-level sequencer designed to be an
easy-to-use, all-inclusive music production platform. Se-
quel provides all of the tools needed to record, edit and
mix music.
Sequel can be used in the ‘traditional’ way to record, edit
and mix audio or virtual instruments. For example, a home
musician could record himself playing an instrument (either
an acoustic or a virtual instrument) or singing. An electric
guitar can be plugged directly into an audio interface and
then be recorded with Sequel’s on-board effects.
Music enthusiasts may want to take a wholly different ap-
proach to creating music. Their starting point is Sequel’s
extensive library of loops and phrases. Pieces of music can
be assembled based entirely on loops and without actually
playing a single note on a keyboard or instrument. Typi-
cally, this is a more DJ-oriented workflow and very popular
especially for current dance and electronic music styles.
Another key-application for Sequel is live performance.
The concept of mixing and remixing is familiar to practically
everyone today. Mixing and remixing has become a cre-
ative act in its own right and sometimes totally unrelated to
creating new music itself. Sequel provides all the tools
necessary to mixing and remixing (rearranging) music.
The act of performing music on stage using a computer
has become standard in today’s music and club scene.
The goal of performing music on stage might be some-
one’s primary motivation to use his/her computer for mak-
ing music. Sequel puts a special focus on the live aspect
of making music, which separates it from traditional se-
quencers. Instead of linear playback, it has special tools to
perform and interact, by mixing and re-combining sections
of a song or project.
After you have registered Sequel online, take some time to
explore the community section at www.steinberg.net.
You will find lots of useful information and get to know
other users in our discussion forums. Registering at
www.mysteinberg.com also gives you access to special
offers from Steinberg in the future.
Have fun creating your own music!
The Steinberg Sequel Team
About this manual
This manual is divided into two sections. The first section
guides you through several tutorials showing you how to
use Sequel.
The second section gives you a brief description of every
feature in Sequel. At the end of this manual you will find
useful tips for your work with Sequel and information on
how to set up your computer.
We are sure that after you have completed both sections
you will be on your way to having a lot of fun and making
exciting music.
Key command conventions
Many of the default key commands in Sequel use modifier
keys, some of which are different depending on the oper-
ating system. For example, the default key command for
Undo is [Ctrl]+[Z] under Windows and [Command]+[Z]
under Mac OS X.
When key commands with modifier keys are described in
this manual, they are shown with the Windows modifier
key first, in the following way:
[Win modifier key]/[Mac modifier key]+[key]
For example, [Ctrl]/[Command]+[Z] means “press [Ctrl] un-
der Windows or [Command] under Mac OS X, then press
[Z]”. Similarly, [Alt]/[Option]+[X] means “press [Alt] under
Windows or [Option] under Mac OS X, then press [X]”.

2
System requirements and installation

9
System requirements and installation
About this chapter
This chapter describes the requirements and installation
procedures for the Windows version and the Mac version
of Sequel.
Minimum requirements
The following requirements are based on performance
measurements for a typical project with an average 12
tracks (incl. 3 to 5 instrument tracks), global effects, com-
pressor and EQ per track, measured at 512 samples
buffer size. Slower computers can still be used, but with
fewer tracks and/or higher buffer size.
To use Sequel, your computer must meet the following
minimum requirements:
Windows
• Windows XP (Home or Professional), compatible with Win-
dows Vista Home Basic
• Intel Pentium or AMD Athlon 2 GHz processor
• 1 GB RAM
• 6 GB of free hard disk space
• Windows DirectX compatible audio hardware; ASIO compati-
ble audio hardware recommended for low latency performance.
• Display resolution of 1280x1024 pixels
• DVD ROM drive required for installation
• Internet connection required for license activation
Macintosh
• Mac OS X 10.4
• Power Mac G5 1.8 GHz or Core Solo 1.5 GHz
• 1 GB RAM
• 6 GB of free hard disk space
• Display resolution of 1280x1024 pixels
• CoreAudio compatible audio hardware
• DVD ROM drive required for installation
• Internet connection required for license activation
Installing Sequel
The installation procedure puts all files in the right places,
automatically.
Windows
1. Insert the Sequel DVD into the DVD drive of your com-
puter.
2. Locate and double-click the file called “Setup.exe” on
the Sequel installation DVD.
3. Follow the instructions on screen.
Macintosh
1. Double-click the file called “Sequel.mpkg”.
2. Follow the instructions on screen.
Whether you install Sequel on a Mac or Windows com-
puter you will need to activate Sequel.
Activating Sequel
After installing Sequel you will have to activate the pro-
gram on your computer.
•As the last step in the installation, the Syncrosoft License
Control Center is opened. The “License Download Wizard”
is displayed.
•Follow the instructions and enter your Sequel activation
code.
Register your software
We encourage you to register your software! By doing so
you are entitled to technical support and kept aware of up-
dates and other news regarding Sequel. There are two
ways to register:
•In Sequel, open the File menu and select the “User
Registration...” option.
This is an Internet link that will open the Registration page of the Steinberg
web site. To register, follow the instructions on screen. When you launch
Sequel, you will also be prompted to launch the registration process.
•Included on the Sequel installation DVD you can find a
registration form in pdf format. To register, print out the
form, enter all required information and send it to Steinberg.

10
System requirements and installation
Read on…
…to learn how to use Sequel:
•First, you will find tutorials that will get you up and run-
ning quickly.
These tutorials refer to projects located in the default project folder, and
video files that you will find on the program DVD.
•Detailed descriptions of all program functions can be
found in the chapters covering the various Sequel “zones”.
•At the end of this manual you will find information on
more advanced techniques, tips on how to set up your
computer system for audio work, the effects reference,
and a list of the Sequel keyboard shortcuts.

3
Tutorial 1: Recording

13
Tutorial 1: Recording
Setting the default save folder
In order to save projects in Sequel, it is important to make
sure you know where the projects are going to be saved.
1. Go to the Program Settings page.
2. Click on the “Project Location” button.
3. A dialog pops up allowing you to browse you com-
puter and find a suitable location. When you installed Se-
quel it automatically made a location for saving projects.
4. You can click “Create” to make a new folder if you
would like to save your projects elsewhere.
5. Let’s leave it set to the default folder Sequel has cre-
ated. Click “OK”.
To save a project
1. Click the “Save Project” button in the Pilot Zone.
2. Type in a name for your project – you can use “First
Sequel Project” for example.
3. Click “OK”.
The project will automatically be saved to the folder you
have specified in the Program Settings Page.
Adding an audio track
ÖThe following sections make references to tutorial
projects, located in the default Sequel project folder.
Now let’s add an audio track to record onto. For our exam-
ple we are going to record a guitar. You can also record
guitar or whatever instrument you want. The method is the
same for any instrument you wish to record.
1. Click the “Add New Track” button in the Pilot Zone.
2. In the dialog that appears, select the “Audio” button.
3. Select “empty” and click “OK”. This adds an audio
track to the project.
4. Double-click the track name and change it to “Guitar”.
!
Load the project called “Recording” found in the
“Sequel Tutorial 1” folder.

14
Tutorial 1: Recording
5. Select the desired input for the track from the “Input
Selection” pop-up menu.
To be able to see the Input selection, make sure the track height is set to
Medium track height at the bottom of the track list.
Turning on the Metronome click
We’ll want to have a click or metronome play in the back-
ground as we record the guitar so that what we record
aligns with the bars and beats displayed in the Ruler.
•Activate the Metronome button in the Pilot Zone.
The metronome is automatically set to add two bars of
count-in before recording starts.
We now need to set the speed or tempo of our project. This
directly affects the speed of the metronome click. You can
change the tempo in the Tempo display field. For more on
changing tempo, see “The Tempo (TEMPO)” on page 46.
We have a default setting of 120 which means 120 BPM
or beats per minute. We can leave it at that.
Adding in a drum loop
Let’s add some drums to the project.
ÖAdding a drum loop to your project is not only great for
supporting the metronome when you are recording bass
or guitar, it's also great if you aren't a drummer or if you
don't have the ability to record drums at home.
1. Select the Media Bay page in the Multi Zone.
2. In the Category column, select “Drum & Perc”.
3. In the Sub Category column, select “Beats”.
4. In the “Style” column, select a style that suits the style
of guitar line that you would like to record.
5. Activate the Preview button and browse through the
results until you find something suitable.
Click here to select an input.

15
Tutorial 1: Recording
6. Drag the selected drum loop into the Arrange Zone
and line it up at bar 1, just below the guitar track.
7. Use the Repeat function to make the loop 4 bars long.
Just click in the middle of the right edge of the event and drag right until
the loop is repeated to the beginning of bar 5. See “Repeating events”
on page 53 for more detailed information on repeating.
8. Rename the track “Drums”.
ÖNotice that the tempo of the project has now changed
to match the drum loop. When you drag a file into a project
and it is the first file to be added, its tempo will define the
project tempo.
Read more about defining or changing the project tempo in “The Tempo
(TEMPO)” on page 46.
Setting levels
In our example, we have a guitar playing through an ampli-
fier with a microphone in front of the amplifier’s speaker.
This microphone is plugged directly into the Steinberg
MI|4 microphone input. We have set the level on the MI|4
so that we have enough volume without clipping.
Activating the “Record Ready” button will allow us to hear
the guitar. You should see and hear the audio coming in to
the right of the track.
Do the best you can to send the maximum amount of vol-
ume to the audio inputs of your audio card before you hear
any distortion. Most audio cards show some kind of level
or volume indication. If yours doesn’t, don’t worry we can
change the amount using the track volume slider.
Tuning your instrument
Sequel features a built in tuner for tuning instruments like
guitar or bass.
1. Make sure that the guitar track is selected and that the
Record Ready button is activated so that we can hear the
input.
2. Activate the Tuner in the “Pilot Zone”.
3. Pluck a string on your guitar.
The Tuner automatically detects which string you are hit-
ting as long as it is in fairly close proximity to the right tun-
ing. The tuning indicator will move left or right. If it moves
to the left, the string is flat. If it moves to the right, the
string is sharp.
Choose a drum loop… …and drag it to the Arrange Zone.
Indicator moves left and right Note and octave

16
Tutorial 1: Recording
The Tuner also displays the current note and octave that
your string is tuned to. In our case, the D string is a little
flat, so the tuner is displaying “d 2”.
4. Tune up each string until all your strings are in tune.
5. Deactivate the tuner.
You are now ready to record!
Recording the guitar
1. Click the “Jump to Previous Marker” button a few times
in the Pilot Zone to make sure that we start recording at
bar 1.
2. Make sure that cycle is deactivated (not highlighted).
3. Click the “Record” button to record the guitar – you
will automatically get two bars of precount.
4. Press the space bar when you are finished, to stop re-
cording.
Congratulations! You have just recorded your first piece of
audio into Sequel. Move ahead to the next section to learn
how to play it back.
Playback
To listen to what you have just recorded, you have to play
it back. Playback in Sequel is easy, but there are a few
tricks to learn so that you’ll be playing back with precision!
To start playback
There are a few ways to start playback in Sequel.
• Click on the play button.
• Press the space bar on your computer keyboard – this toggles
between start and stop.
• Press the [Enter] key on the numerical computer keypad.
• Double-click in the lower half of the ruler zone.
To stop playback
• Click on the play button during playback.
• Press the space bar on your computer keyboard – this toggles
between start and stop.
• Press the [0] key on the numerical computer keypad.
Cycle playback
Sequel has the ability to loop (or “cycle”) a section of your
project. To set the cycle location, you need to use the left
and right locators.
1. Let’s draw in a cycle region from bar 2 to 3. This tells
Sequel that we want to loop or cycle between bars 2 and 3.
Turn snap on to help you create a precise region.
2. Move the mouse pointer up to the top of the ruler zone.
It will turn into a pencil. Click and drag from bar 2 to bar 3.
!
Load the project “Playback” found in the “Sequel
Tutorial 1” folder.

17
Tutorial 1: Recording
3. Make sure the Cycle button is activated.
4. Click the “Jump to previous marker” and “Jump to next
marker” buttons until the song position cursor is sitting di-
rectly on bar 2.
5. Press the space bar to start playback and Sequel will
play looping over and over again until you press the space
bar again.
Recording Instrument parts
In this section we are going to take a look at recording In-
strument parts into a project using instrument tracks.
Creating an instrument track
Let’s start by adding an instrument track to our project.
1. Click the “Add New Track” button in the Pilot Zone.
2. In the dialog that appears, select the “Instruments”
button.
3. Use the “Category” filter and choose a sound that fits in
with your song. We are going to select a Synth Pad sound.
4. Rename the track “Synth”. Feel free to give this track a
different name if you chose a different type of sound.
Recording
Now that we have a track and we have our sound, let's
record something. Recording Instrument parts is very sim-
ilar to recording audio events. Make sure you read the be-
ginning of this chapter where we discuss recording audio.
ÖSequel automatically finds and uses any MIDI devices
that we have on our computer.
ÖThe MIDI input to an instrument track is always set to
“All Inputs”.
1. Activate the “Record Ready” button for the track and
press a few keys on your MIDI keyboard. You should see
and hear the MIDI signals coming in to the right of the track.
2. Make sure the Cycle button is turned off.
3. Press the [.] key on your numerical keypad to set the
song position to bar 1. This will ensure that we start re-
cording at the start of the song.
4. Press the [*] key on your numerical keypad to start re-
cording. Record 4 bars.
5. Press the space bar when you are finished.
!
Load the project called “Recording MIDI” found in
the “Sequel Tutorial 1” folder.

18
Tutorial 1: Recording
6. Turn off “Record Ready” so that we don’t hear the in-
put any more.
Congratulations! You just recorded your first Instrument
part in Sequel.
Press the [.] key on your numerical keypad to set the song
position to bar 1 and press the space bar to listen back.
Move ahead to the next chapter to learn how to edit the
audio events and Instrument parts we’ve recorded.
!
Load the project “MIDI Playback” found in the “Se-
quel Tutorial 1” folder.

4
Tutorial 2: Editing

20
Tutorial 2: Editing
Introduction
In this chapter, we are going to show you how the Pilot
Zone, Arrange Zone, and Multi Zone work together when
editing audio events and Instrument parts. Refer to the
chapters “The Pilot Zone” on page 37, “The Arrange Zone”
on page 48 and “The Multi Zone” on page 55 if you aren’t
sure about a specific function.
ÖThe following sections make references to tutorial
projects, located in the default Sequel project folder.
Editing audio events
In this section we are going to look at some of the audio
editing functions that are available in Sequel.
Let’s take a look at how to edit events. This includes re-
name, resize, move, copy, repeat, and erase.
Renaming
Renaming events is easy in Sequel. It’s important to rename
your audio files to keep your project clean and organized.
Let’s rename the audio event on the drum track to “Drums”:
1. Double-click the name field on the event.
2. Type in “Drums” and when you are done, press [Enter]/
[Return].
The name has now changed to “Drums”.
Resizing
You can resize an event by adjusting start and/or end of
the event. Used in combination with splitting and repeat-
ing, this is usually all the editing you’ll need.
1. Click on the event you would like to resize. In our case
let's resize the “Guitar” and “Synth” events.
2. Position the cursor over one of the triangles at the bot-
tom left or right of the event. Click and adjust the “Guitar”
and “Synth” events so that there isn’t as much empty
space on the left and right of the event.
!
Load the project “Event Operations” found in the
“Sequel Tutorial 2” folder.

21
Tutorial 2: Editing
Splitting
Splitting is used to cut events.
You can split or cut an event wherever you want to or you
can split them evenly at positions defined by the bars and
beats position grid displayed in the Arrange Zone.
Splitting with Snap off
Splitting with Snap off allows you to cut the event any-
where you like, without locking to the grid.
1. Make sure that Snap is deactivated. You can now split
the event anywhere you like.
2. Select the “Synth” event.
3. Hover the cursor along the bottom of the event. The
cursor turns into the Split tool.
4. Click anywhere along the bottom of the event to split
it. Create as many splits as you like.
5. Undo your actions by using the “Undo Last Action”
button in the Pilot Zone. Make sure there are no splits in
the “Synth” event any more.
Splitting with Snap on
Having the Snap button activated allows you to split or cut
with precision, directly on bars or beats.
1. Make sure that the Snap button is activated.
2. Let’s split the “Drums” event on the third beat of every
bar.
3. If you can’t see beats in the grid, zoom in using the [H]
key on your keyboard until you can see them.
4. Cut on bar 1 beat 3, bar 2 beat 3, bar 3 beat 3, and
bar 4 beat 3.
5. Undo you actions by using the “Undo Last Action”
button in the Pilot Zone. Make sure there are no splits in
the “Drums” event any more.
Moving
Let’s move all of the events in the project so that all the
events on all tracks lines up with bar 2.
1. Make sure that Snap is activated.
2. Click and hold the mouse in an empty area of the
project window. Drag to create a selection of all the
events. When you release the mouse button, all of the
events will be selected.

22
Tutorial 2: Editing
3. With all of the events selected, click and drag them so
that the events line up with bar 2.
4. Click on an empty area of the project window so that
no events are selected.
All of the events have moved together, and have stayed in
the same relative position.
5. Select all of the events again, and drag them back to
bar 1.
Muting
Muting an event stops you from hearing just that event.
You may want to mute events on a track so that the track
continues to play except for the events you mute.
ÖNote that this is different from muting a track.
1. Hover the cursor over the event you wish to mute. The
mute button will appear in the top right hand corner of the
event.
2. Click on the Mute button. The event will turn gray. This
means that the event in muted.
3. To unmute the event click on the “Mute” button again.
Repeating
The Repeat function is great for repeating something over
and over directly after the event you want to repeat. This
function is built right onto events in Sequel.
Let’s repeat the “Drums” event:
1. Click on the “Repeat handle” on the middle right side
of the event and drag until the “Repeat Count” is three.
2. We now have five “Drums” events. Two original and
three repeats.
Copying
Copying can be used to copy an event to another area in
the project window.
Using copy and paste
1. To copy an event, click on the desired event and
choose “Copy” from the Edit menu. In our case, let’s
choose the “Guitar” event.
2. Position the cursor at the point in the project where
you would like the copy to be made. We’ll place the cursor
at bar 5 beat 2.
3. Make sure you click on the track that you want the
copied event to be copied to.
4. Choose “Paste” from the Edit menu.
ÖIt is possible that you may have another track selected.
If so the “Paste” command would paste it to a different
track. Always note the track you have selected before
choosing “Paste”.
5. Now we have two “Guitar” events.
Using the [Ctrl]/[Command] key
1. Place the cursor in the center of the Synth event and
hold down [Ctrl]/[Command].
2. We are going to copy the “Synth” event. Click and
hold the selected event and drag to the position you wish
the copy to be made. In this case, drag until the copy is
lined up with bar 5.
3. Then release the mouse button.
4. Now we have two “Synth” events.

24
Tutorial 2: Editing
Copying notes
Let’s copy the all of the notes in the second bar into the
first bar.
1. Lasso all the notes in bar 2.
2. Hold down [Ctrl]/[Command] and drag the notes from
bar 2 to bar 1. This copies them.
Resizing notes
We can shorten or lengthen notes using the Key Editor.
Let’s make all the eighth notes in the first two bars into
quarter notes.
1. Lasso all the notes in the first two bars.
2. Put your cursor at the end of any of the lassoed notes.
The cursor changes to look like two arrows pointing away
from each other.
3. Click and drag right to resize the notes.
Creating or drawing in notes
We can use the Key Editor to draw in notes. This is great
for creating Instrument arrangements that you are having
trouble playing in yourself.
Let’s add some notes to the first two bars of the song:
1. Make the Key Editor larger by clicking on the bar along
the top of the Multi Zone and dragging upwards.
2. Make the notes in the Key Editor larger by adjusting
the zoom slider along the right hand side of the Key Editor.
3. Let’s draw in a G overtop of the first C in bar 1 so that
two notes will be played instead of one.
4. Hold down [Alt]/[Option] and the cursor becomes a
pencil.
5. Click and drag to draw in an eighth note G.
6. Next, draw in notes over top of the rest of the notes in
bar 1 and 2.
Have fun and experiment with different note placements.
!
Pressing [Alt]/[Option] is the magic way to get the
Pencil tool, for drawing instrument parts in the Ar-
range Zone or events in the Key Editor!

25
Tutorial 2: Editing
The Controller lane
The Controller Lane allows us to add in or modify Instru-
ment data such as velocity and controller information. The
most common use for this is to edit velocity or pitch bend.
If you find that the velocity is too loud or quiet on certain
notes, you can view and edit them at the bottom of the Key
Editor.
1. On the pop-up menu, select the information you wish
view or change, in this example, choose “Velocity”.
Along the bottom, you can see the velocity setting for each note con-
tained in the Instrument part.
2. Hold down [Alt]/[Option] and the cursor becomes a
pencil.
3. Click and drag to move the velocity information for a
note up or down.
4. You can also click and move the cursor across the
controller lane in a wave-type motion to draw in curves or
ramps in the information.
Move ahead to the next chapter where we will discuss
mixing, EQs, automation, effects, and exporting.
The controller lane
Pop-up menu

5
Tutorial 3: Mixing

27
Tutorial 3: Mixing
Introduction
In this chapter, we’ll show you how to get to a mix ready
with proper levels, EQs and effects. Automation will be
added and then we'll export the audio.
ÖThe following sections make references to tutorial
projects, located in the default Sequel project folder.
Setting levels
The first thing that we need to do is set the levels for our
project. This helps us get a great starting point for the mix
so we can add EQ and effects later.
1. Select the Mixer page in the Multi Zone.
2. Press the space bar on your computer keyboard to
start playing back the project and listen to your mix.
3. Move the faders on each track so that you can hear
everything the way you like it.
ÖIf for any reason you need to reset a fader back to its
default position of 100, [Ctrl]/[Command]-click directly in
the fader area.
ÖBe careful how high you raise the faders. Make sure
that everything is at a good volume without clipping or dis-
tortion or any other unpleasant sounds. You will know if
your tracks are too loud if the Master fader area turns red.
If this happens, lower the levels and click the red Audio
Overload indicator to reset it.
That’s it for setting levels. Let’s check out pan next.
Setting Pan
Setting the pan for each track moves its position in the ste-
reo mix. You can either keep the signal balanced in the mid-
dle of the left and right speaker, slightly to the left or slightly
to the right or be completely in the left or right speaker.
Keep the “Drums” track in the middle. Move the “Bass”
track slightly to the left and move the “Guitar” track almost
all the way left and the “Synth” track almost all the way to
the right. This will give the mix a little bit more of a feeling
of space.
ÖIn case you need to get the panner back to the middle,
you can [Ctrl]/[Command]-click directly in the panner area.
That’s it for pan, let’s move on to Mute and Solo.
!
Load the project “Mixing 1” found in the “Sequel
Tutorial 3” folder.
!
Load the project “Mixing 2” found in the “Sequel
Tutorial 3” folder.

28
Tutorial 3: Mixing
Mute and Solo
For each track, there is a button for Mute and Solo. Mute
will prevent you from hearing the track, and Solo will only
play that track or tracks that have Solo enabled.
ÖYou can have several tracks muted or soloed at a time.
ÖWhen you Solo a track, the other tracks become
muted.
To disable a Solo or Mute simply click the button again.
To simultaneously mute a track that is soloed and solo an-
other track, [Ctrl]/[Command]-click on the solo button of
the track that you wish to solo.
That’s it for Solo and Mute. Let’s move on to adding EQ.
Adding EQ
EQ or equalization adds or subtracts frequencies, so that
you can place each instrument correctly in the mix. EQ is
subjective and can be influenced by the kind of music you
are mixing or the kind of music that you like to listen to.
We are going to run through the EQ features that Sequel
has to offer, but feel free to experiment and try our differ-
ent presets on your mix.
1. Select the “Drums” track in the Arrange Zone.
2. Solo the Drums track and select the Track Inspector
page in the Multi Zone.
3. Click on the “Equalizers” tab.
ÖMake sure that you have a section of your project play-
ing that features the “Drums” track so that you can hear
the EQ changes that you are making.
Each track in Sequel has a 3-band EQ. The low shelf or
bass frequency sets the frequency at which the low tones
will be affected. The parametric mid or middle frequency
sets the frequency at which the middle tones will be
affected. The high shelf or treble frequency sets the fre-
quency at which the high tones will be affected.
You can adjust the frequency of each EQ by clicking on
the frequency slider and dragging left or right.
The exact frequency that is being affected is displayed in
the EQ settings display.
!
Load the project “Mixing 3” found in the “Sequel
Tutorial 3” folder.
!
Load the project “Mixing 4” found in the “Sequel
Tutorial 3” folder.
Lo, Mid and Hi EQ

29
Tutorial 3: Mixing
ÖYou can also see a visual representation of the EQ
settings you are changing.
ÖYou can adjust the EQs level by raising or lowering the
bass, middle, or treble gain slider. To do this, click and
drag up or down on the desired slider.
The middle EQ is a parametric EQ. That means that the
frequency range of this EQ can be widened or shortened.
To do this, click on the middle width or “Q” slider and drag
right to widen the range and left to shorten it.
To bypass the EQ, click the Bypass button.
You can reset any slider by [Ctrl]/[Command]-clicking on
it. You can also reset the EQ from the EQ Presets pop-up.
Simply click in the EQ Presets field and select “Reset”.
Experiment with the EQs on all your tracks.
ÖA good tip when using EQ is that it’s usually better to
take away EQ (lower the gain) than to add it.
Now let’s move on to effects.
Audio Effects
Let’s add some effects to our project. In Sequel, there are
three types of effects that we can manipulate:
• Track Effects
• Global Effects
• Output Effects.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 91.
•You can also add effects to instrument parts. This is
described in detail in the section “The Event Effects tab
(instrument tracks only)” on page 58.
Track Effects
Track Effects are commonly referred to as Insert Effects.
This is because they are inserted into the signal flow.
1. Select the “Bass” track.
2. Make sure you have the Track Inspector page selected
and click on the “Track Effects” tab.
3. Begin playback and loop (or “cycle”) a section of music
so that you can hear everything.
The tutorial project has its locators and cycle already set for this. Feel free
to change this if you like.
4. Let’s use the Compression fixed insert on the “Bass”
track to smooth it out a little bit.
!
Listen to, and see the changes we made to the EQ
by loading the project “Mixing 5” found in the “Se-
quel Tutorial 3” folder.
!
Load the project “Mixing 6” found in the “Sequel
Tutorial 3” folder.
Track Effects Tab

30
Tutorial 3: Mixing
5. Adjust the Threshold slider until the bass sounds
smoother and there isn’t such a big difference between
the notes that were played quieter versus the notes that
were played a little louder.
6. Raise the “Channel Level” to compensate for the re-
duction in Gain that the compression has caused on the
“Bass” track.
7. Next let’s add some flange to the “Synth” track to
make it stand out a little bit more. Select the “Synth” track
in the Arrange Zone.
8. Click on the first insert slot and choose “Flanger” from
the Modulation submenu.
9. Make changes to the effect manually, or select a pre-
set from the “Effect Preset” menu.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 91.
At the end of this section, you can load the next tutorial
that will contain all of the changes we have made.
Global Effects
Each project can have two send effects. These are referred
to as Global Effects.
1. Make sure you have the Track Inspector page selected
and click on the “Global Effects” tab.
Reverb and StereoDelay are set as the default send ef-
fects. You can change them if you like, but remember you
only have two slots that will be used for all tracks.
Let’s add some reverb to the drums:
2. Select the “Drums” track and make sure “Amount 1” is
enabled. This will send the “Drums” to the “Reverb” effect
which is in the Send 1 spot.
3. Move the “Amount 1” slider until you hear the desired
amount of the “Reverb” effect.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 91.
!
Load the project “Mixing 7” found in the “Sequel
Tutorial 3” folder.
Effect Preset
Send Effect 1 Send Effect 2Amount 1 enabled

31
Tutorial 3: Mixing
Output Effects
Output Effects, like Track Effects, are inserts, but in this
case, they are applied to the Master channel. The “Output
Effects” tab features two changeable effects and two fixed
effects.
The two fixed effects are a maximizer and stereo enhancer.
Both are controllable via sliders and a bypass button.
Let’s use the “Maximizer” to raise the overall volume of the
project and the “Stereo Enhancer” to create a more
spread effect of the mix.
1. Move the “Maximizer” slider until the effect is at a suit-
able level.
2. You can bypass the effect by clicking on the button
above the effect slider.
3. Crank up the “Stereo Enhancer” a little bit to add
some spread to your project.
For details on each effect and its parameters, see the
chapter “Effects reference” on page 91.
That’s it for effects. Let’s move on to automation.
Adding Automation
Automation allows us to make things like faders, pan,
knobs, and effects be adjusted automatically. This is very
handy, especially when you have a lot of tracks in your
project. Any changes you make will be remembered and
will occur again automatically without you having to worry
about them.
Let’s make the whole song fade out by changing the vol-
ume automation on the Master track.
1. Activate the “Edit/Write Automation” button in Pilot
Zone.
The Master track will appear in the Arrange Zone.
2. Make sure that “Volume” is selected on the automation
pop-up menu.
Let’s create a fade-out in the last bar of the project.
3. Create two anchor points by clicking on the volume
automation line. One at the beginning of the last bar and
one at the end of the last bar.
To delete an anchor point that you may have created by mistake, select it
and press [Delete] or [Backspace] on your computer keyboard.
4. Drag the anchor point at the end of the song down un-
til you can’t drag it any further.
!
Load the project “Mixing 8” found in the “Sequel
Tutorial 3” folder.
Edit/Write Automation
Make sure Volume is selected here

32
Tutorial 3: Mixing
Listen to the fade out automation you have created.
ÖYou can also create automation during playback or re-
cording, simply by wiggling a fader or knob.
Let’s select a parameter to automate. In this case, let’s use
the “Panner” on the “Synth” track.
1. Make sure that the “Edit/Write Automation” button is
activated.
2. Select “Panner - Left - Right” from the automation
pop-up menu on the Synth track so that you can see the
automation writing itself to the track.
3. Start playback using the space bar and move the pan-
ner back and forth.
4. Stop playback when you are done.
ÖSequel automatically smoothes out the automation for
you.
If you don’t like the automation you created, press [Ctrl]/
[Command]+[Z] on your computer keyboard to undo it.
Experiment more with this exciting tool! It is so helpful in
making your project sound great. Remember that pretty
much any knob, slider or fader can be automated in Sequel.
Exporting
Now that we have our project mixed, we'll want to export it
so that we can send it to others, burn it to a CD, or listen
to it on our iPod.
Exporting to iTunes
To export your project directly to iTunes, open the File
menu and select “Export Project to iTunes”.
Your project will be exported from start to finish as an
AAC file which is the iTunes default. This will launch
iTunes and you will find your exported project is already
part of your library for easy transfer to your iPod.
ÖNote that iTunes must be installed on your computer
for this function to be available.
Exporting audio files
1. To export your project in a different format, open the
File menu and select “Export Project as Audio file”.
2. A dialog opens where you can choose a file name.
Let's name ours “First Mixdown”.
ÖThe Export Location is where you wish to save the ex-
ported file on your computer. Click in the field to the right
to select a destination. Make sure you choose a destina-
tion that is easy to remember. Choosing the Project folder
is recommended so that your file won’t become erased or
lost.
!
Load the project “Mixing 9” found in the “Sequel
Tutorial 3” folder.

35
Tutorial 4: Live Pads and Chain Play mode
Introduction
In this chapter, we’ll show you how to use Sequel to make
performing live fun and easy. We’ll take you through creat-
ing Arranger parts and using the Arranger page.
Arranger parts
ÖThe following sections make references to tutorial
projects, located in the default Sequel project folder.
Let’s use Arranger parts to separate the intro, verse, cho-
rus, and extro into different sections.
1. Activate the Arranger track button in the Pilot Zone.
2. Place the cursor within the Arranger track and press
and hold [Alt]/[Option] on your computer keyboard. The
cursor will turn into a pencil.
3. Click and drag to create an Arranger part from bar 1 to
bar 5.
4. Create three more parts from bar 5 to 13, 13 to 17, and
17 to 25. They will be labeled alphabetically from A to Z.
You can create up to 26 parts. One for each letter of the alphabet. If you
want to use a different project, feel free to create as many Arranger parts
as you like.
Live Mode
Now that we have Arranger parts set up, let’s use them to
play back our project.
1. Select the Arranger page in the Multi Zone.
2. Make sure that the Pad Mode is set to “Live Pads”
mode. This is represented by four small pads in the shape
of a box.
3. Below the Pad Mode button you can select the Jump
mode. Make sure it is set to “End”.
4. Click on “Pad A” and it will begin looping the intro.
You can also press the [A] key on your computer keyboard.
Notice that the pad is highlighted. This signifies that the pad is currently
playing back or active.
5. Click on “Pad B”.
Notice that pad “B” starts flashing. This signifies that this pad is next in
line to be played.
The order in which the pads will be played and the exact
time at which a pad is played depend on the settings to
the left of the pads.
!
Load the project “Live Mode 1” found in the “Sequel
Tutorial 4” folder.
!
Load the project “Live Mode 2” found in the “Sequel
Tutorial 4” folder.
Option Description
Now Jumps to the next section immediately.
4 bars,
2 bars
When one of these modes is selected, a grid of 4 or 2 bars (de-
pending on the setting) will be placed on the active Arranger part.
Whenever the respective grid line is reached, playback will jump
to the next Arranger part. An example:
Let’s say you have an Arranger part which is 8 bars long and
Jump mode is set to 4 bars. When the cursor is anywhere within
the first 4 bars of the Arranger part when you hit the next pad,
playback will jump to the next part when the end of the fourth bar
of the Arranger part is reached. When the cursor is anywhere
within the last 4 bars of the Arranger part, playback will jump to
the next part at the end of the part.
When a part is shorter than 4 (or 2) bars when this mode is se-
lected, playback will jump to the next section at the part end.
1 bar Jumps to the next section at the next bar line.
1 beat Jumps to the next section at the next beat.
End Plays the current section to the end, then jumps to the next section.

36
Tutorial 4: Live Pads and Chain Play mode
6. [Alt]-click along the bottom of pad A and name it “Intro”.
7. Let’s also name pad B “Verse”, pad C “Chorus”, and
pad D “Extro”.
8. Click on the “Stop” pad to stop playback.
9. Now you can use the Pads to play live. Just click on a
pad to play it and click on the pad you want to play next to
queue it up.
Experiment with the Jump modes and have fun creating
different arrangements with your project.
Chain Play Mode
When using the “Live Pads” mode, you have to physically
click each pad as you would like it to be played. This is
great for a more spontaneous performance, but what if
you want things planned out a little more? That’s where
“Chain Play” mode really comes in handy.
1. Change the pad mode to “Chain Play” mode. This is
represented by three small pads with an arrow underneath.
2. Click on “Pad A”. Notice that an “A” appears in the
“Current Chain”.
3. Add B, C, and D to the Current Chain.
You can also drag parts from the Arranger track into the current track.
4. Press the space bar on your computer keyboard to
start playback. Each Arranger part will play in the se-
quence found in the “Current Chain”.
Right now the “Current Chain” is playing back our project
in its original arrangement, so let’s change things up a bit.
5. Click on the “Play” button to stop playback.
6. Click the “Reset” button to clear the “Current Chain”.
You can also move the insert cursor in the “Current Chain” and then
press [Delete] or [Backspace] until the chain is empty.
7. Use the pads to enter in a pattern. We’ll use A, B, C,
C, B, C, C, D.
Feel free to enter any pattern you like!
8. Click “Play” in the Pilot Zone to start playback.
9. Activate the Cycle button.
If the Cycle is activated, the Current Chain will loop when it gets to the
end. If the Cycles is off, playback will stop when it reaches the end.
•Click and drag to change the order of the parts in the
current chain.
•To delete a part, you can use [Backspace] or [Delete]
on your computer keyboard. Note that the cursor must be
placed at the position where you want the part deleted.
!
Load the project “Live Mode 3” found in the “Sequel
Tutorial 4” folder.
Current
Chain

7
The Pilot Zone

39
The Pilot Zone
•Selecting the maximize button will stretch out the pro-
gram window to fill your screen.
Selecting the maximize again will shrink the window down and allow you
to manually resize the window by clicking and holding the bottom right
corner of the program window and dragging until you find a window size
that is comfortable.
Macintosh
In the top left hand corner the program window, there are
buttons for minimizing, maximizing and closing Sequel.
•Selecting the minimize button will hide the window in
the dock.
•Selecting the maximize button will stretch out the pro-
gram window to fill your screen.
Selecting the maximize again will shrink the window down and allow you
to manually resize the window by clicking and holding the bottom right
corner of the program window and dragging until you find a window size
that is comfortable.
The File button/menu
The File menu (opened by clicking the File button in the
top left corner of the Sequel window under Windows)
contains the following options:
New Project
Selecting this option creates a new blank project.
•You can also use the key command [Ctrl]/[Com-
mand]+[N].
Open Project…
Selecting this option allows you to open an existing
project.
•You can also use the key command [Ctrl]/[Com-
mand]+[O].
Save Project
Selecting this option allows you to save your project.
•You can also use the key command [Ctrl]/[Com-
mand]+[S].
Save As…
Selecting this option allows you to save your project under
a different name.
•You can also use the key command [Ctrl]/[Com-
mand]+[Shift]+[S].
Manage Projects…
Selecting this option opens a dialog which allows you
manage all of your Sequel projects.
Minimize MaximizeClose

40
The Pilot Zone
Along the bottom of the dialog is a pop-up menu where
you can select the location of your projects. Any projects
located within that location will appear in the list on the left
side of the dialog. You can then click on a project to select
it and perform the following functions.
•You can also use the key command [Ctrl]/[Com-
mand]+[Shift]+[M] to access the Manage Projects dialog.
Export Project as Audio File…
Selecting this option opens up a dialog which allows you
to export your project to be used for burning to CD or var-
ious other uses. To burn a CD you will need the appropri-
ate software on your computer. You can specify the file
name, the path to save the file to, the file format and the bit
depth. See also “Exporting” on page 32.
Export Project to iTunes
Selecting this option allows you to export your project to
an iTunes compatible format for easy uploading to your
iPod, see “Exporting” on page 32.
Recent Projects
This allows you to quickly access recently worked on
projects.
Help
Selecting this option will open the manual which you are
viewing now.
•You can also use [F1] on the keyboard to access it any
time you need assistance.
About Sequel (Windows only)
This option allows you to view the exact version of Sequel
you have installed and also take a look at some of the peo-
ple involved in putting it together.
User Registration…
Selecting this option opens your computer’s web browser
and takes you to Steinberg’s on-line registration service.
We encourage you to register your software! By doing so,
you are entitled to technical support and being kept aware
of updates and other news regarding Sequel.
Quit
Selecting this option will exit the program. A dialog will
open asking you to save your project if you haven’t done
so already.
• Click “Save” to save your project before you quit.
• Click “Don’t Save” to quit without saving.
• Click “Cancel” if you aren’t sure.
•The key command to quit is [Ctrl]/[Command]+[Q].
The Edit button/menu
The Edit menu (opened by clicking the Edit (tool) button in
the top left corner of the Sequel window under Windows)
contains the following editing functions:
Option Description
Rename… This allows you to change the name of a project.
Delete… Click this button to permanently remove a project from
the specified location.
Pack… This packs (or compresses) all of the components of your
project into one file for transfer or backup.
Unpack… This will open packed files and restore file and directory
structure for editing.
Open Opens the selected project.

41
The Pilot Zone
Undo
Selecting this option will undo the last action that you per-
formed. You can undo any action you performed from the
point that you opened the project.
•You can also use the key command [Ctrl]/[Com-
mand]+[Z].
Redo
Selecting this option will redo the any action that you de-
leted using undo. When there is nothing left to redo the
option will become grayed out.
•You can also use the key command [Ctrl]/[Com-
mand]+[Shift]+[Z].
Cut
Cut can be used to move an event or group of events to
another area in the “Arrange Zone”.
•The key command for this is [Ctrl]/[Command]+[X].
Copy
Copy can be used to copy an event or group of events to
another area in the “Arrange Zone”.
•The key command for this is [Ctrl]/[Command]+[C].
Paste
Paste is used to move cut or copied material to its new lo-
cation.
•The key command for this is [Ctrl]/[Command]+[V].
Delete
Delete is used to remove an event or group of events from
your project.
•The key command for this is [Delete] or [Backspace].
Duplicate
Duplicate is used to create quick copies of an event. The
copy will be pasted in the project directly after the se-
lected event.
•The key command for this is [Ctrl]/[Command]+[D].
Split at Cursor
Split at cursor allows you to split the selected event at the
cursor location.
If no event is selected, all events (on all tracks) that are
intersected by the project cursor will be split.
•The key command for this is [Ctrl]/[Command]+[T].
Select All
Selecting this option will select all events in the “Arrange
Zone”. This is useful for performing large scale editing.
•The key command for this is [Ctrl]/[Command]+[A].
Select None
Select none will take clear any selection you have made is
the Arrange Zone.
•The key command for this is [Ctrl]/[Command]+
[Shift]+[A].
Add Track…
Selecting this option will bring up a dialog which allows
you to add tracks to your project. You can create audio
tracks or instrument tracks.
•The key command for this is [Ctrl]/[Command]+[+].
Remove selected tracks
Selecting this option will remove any tracks that you have
selected in the Arrange Zone.
•To select multiple tracks, hold down [Ctrl]/[Command]
and click on them.
•The key command for this is [Ctrl]/[Command]+[Delete]
or [Ctrl]/[Command]+[Backspace].

42
The Pilot Zone
About the Project, Automation and
Edit buttons
The Project, Automation and Edit buttons allow you quick
and easy access to some of the most frequently used
functions in Sequel.
The Project buttons
New Project
Clicking this button will close the current project and cre-
ate a new one.
Open Project
Clicking this button will allow you to open an existing
project.
Save Project
Clicking this button will allow you to save your project.
Make it a habit to save in regular intervals.
The Automation buttons
Show Automation
Activating this button will reveal your projects track auto-
mation. Deactivate it to hide all automation.
•The key command for showing/hiding the automation is
[A].
Edit/Write Automation
Activating this button will allow you to edit and write track
automation. Deactivating it will lock the automation and
you won’t be able to perform any editing.
The Edit buttons
Add New Track
Activating this button will open up the Add Track dialog,
see “Add Track…” on page 41.
Project buttons
(File management)
Automation
buttons
Edit
buttons
New Project
Open Project Save Project
!
Note that any automation you have created will always
be reproduced during playback, even if both automa-
tion buttons are tuned off. If you do not want the auto-
mation to be reproduced, you have to delete all auto-
mation data you recorded/wrote into your track(s).
Show Automation Edit/Write Automation
Add New Track Undo Last Action Redo Last Action
Show Transpose Track Show Arranger Track

43
The Pilot Zone
Show Transpose Track
The Transpose track allows you to set global key changes.
Activating the “Show Transpose Track” button reveals the
Transpose Track just below the Ruler Zone.
•[Alt]/[Option]-click to add a global transpose change.
You can add as many as you like.
•To change a transpose value, click in the Transpose
value field and drag up or down.
•To hide the transpose track, deactivate the “Show
Transpose Track” button.
ÖEven when hidden, the transpose track will still affect
your project.
If you do not want the transpose settings to affect your project, you have
to delete all transpose parts on the transpose track.
Show Arranger Track
Activating the “Show Arranger Track” button will reveal
the Arranger track just below the Ruler Zone.
•To add an Arrange part, hold down [Alt]/[Option] and
click.
ÖEven when hidden, the Arranger track will still affect
your project.
If you do not want the Arranger track ect, you have to to affect your proj
manually delete all parts from the Arranger track.
For more information, see the chapter “Tutorial 4: Live
Pads and Chain Play mode” on page 34.
Undo Last Action
Clicking this button will undo the last action that you per-
formed.
Redo Last Action
Clicking this button will redo the any action that you de-
leted using undo.
The Ruler Zone
The Ruler Zone is located just above the Arrange Zone. It
displays the project’s timeline as numbers corresponding
to the bars and beats of your song.
The Ruler Zone isn’t only useful as a display though. It is
also a great tool for editing.
•You can use the Ruler Zone to move the cursor around
by clicking in the lower portion of the ruler bar at the place
you would like to move the cursor to.
•You can zoom in and out to see your project in more de-
tail by clicking and holding in the lower portion of the ruler
bar and dragging up or down.
Dragging up zooms out and dragging down zooms in.
•You can also create a loop region for cycle mode by
moving your mouse to the top edge of the ruler zone.
You’ll notice that the pointer turns into a pencil. You can then click and
drag to create a loop region.
Click here to show the Transpose track.
The Transpose track with transpose values.
Ruler Zone

44
The Pilot Zone
The project name
To the left of the Ruler Zone, the project name is shown.
Grid Snap Status
The Grid Snap Status is displayed on the right hand side
of the Ruler Zone.
When the Grid Snap Status icon is green, grid snap is ac-
tivated. This is will cause all editing you do to snap to the
grid. The grid resolution is determined by how far in or out
you are zoomed. See “Zooming in the Arrange Zone” on
page 52 for more information.
Click on the “Grid Snap Status” icon to deactivate grid
snap. The icon will turn red meaning that the grid status is
in free mode. In free mode, events and event edits will no
longer snap to the grid.
The Tuner
Sequel features a built-in tuner used for tuning instruments
like a guitar or bass before recording.
When the Tuner is activated for the selected track, that
track will become soloed. All track effects are bypassed
and sends are disabled and the Pilot Zone display is re-
placed by the Tuner display.
When deactivated, solo is cancelled and all instruments,
EQ, and effects are returned to normal.
ÖSee “Tuning your instrument” on page 15 to see how
the Tuner works.
The Transport controls
The Transport Controls in Sequel.
The transport controls are similar to those that you would
find on a VCR or DVD player.
Project name

45
The Pilot Zone
The Play button
The Play button allows you to listen back to your project.
To start playback
•Click on the Play button.
•Press the space bar on your computer keyboard – this
toggles between start and stop.
•Press the [Enter] key on the numerical computer keypad.
•Double-click in the lower half of the Ruler Zone.
To stop playback
•Click on the Play button during playback.
•Press the space bar on your computer keyboard – this
toggles between start and stop.
•Press the [0] key on the numerical computer keypad.
The Record button
The Record button allows you to record audio events or
Instrument parts into your project.
To start recording
•Click on the Record button at any time during playback.
•Press the [*] key on the numerical computer keypad dur-
ing playback or while stopped.
To stop recording
•Click on the Record button during recording.
•Press the [*] key on the numerical computer keypad.
The Locate buttons
The locate buttons are used to jump between marker po-
sitions or to go to the beginning or end of your project.
To locate the previous marker or go to the beginning of
the project
•Click on the “Locate Previous Marker” button.
•Press [Shift]+[B] on your computer keyboard.
To locate the next marker or go to the end of the project
•Click on the “Locate Next Marker” button.
•Press [Shift]+[N] on your computer keyboard.
About Cycle mode
The Cycle button activates/deactivates cycle mode. Cycle
mode allows you to loop a section of your song so that
you can hear it again and again.
•To create a cycle region, move your mouse to the top
edge of the ruler zone (the pointer turns into a pencil) and
click and drag.
To activate/deactivate cycle mode
•Click on the Cycle button.
•Press the [/] key on the numerical computer keypad.
•Press the [-] key on you computer keyboard.
The Play button
The Record button
The Locate buttons
The Cycle button

46
The Pilot Zone
The Metronome
To add a click sound to playback and/or recording (as
specified on the Program Settings page, see “The Pro-
gram Settings page” on page 71), activate the Metronome
button. The metronome will follow the project tempo and
time signature.
Deactivating this button will turn off the metronome click.
Computer Usage
On the right side of the Pilot Zone, there is a Computer
Usage indicator. If your computer is trying to do too many
things at once, it may overload. If this happens, the Com-
puter Usage indicator will light up. Click on it to reset it.
The Pilot Zone display
The Pilot Zone Display contains important information
about your project. Displayed in the Pilot Zone Display
from left to right is the Song Position, the Tempo, the Time
Signature and the Project Root Key.
The Pilot Zone Display.
The Song Position (POS)
The Song position tells you the current position of the cur-
sor in your project.
The Song position can be displayed in the time formats
“bars and beats” or “seconds”. To set the time format,
click in the top right corner of the Song Position field.
To change the song position, you have the following pos-
sibilities:
•Double-click the song position field and type in the de-
sired position.
•Click and hold the song position field and drag up or
down with your mouse.
•Click in the lower half of the Ruler Zone at the desired
position.
The Tempo (TEMPO)
The tempo display shows the current project tempo at the
cursor position.
To change the tempo, you have the following possibilities:
•Double-click the tempo field and type in the desired
tempo.
•Click in the tempo field, keep the mouse button pressed
and drag up or down.
•Select a loop within your project that has the desired
tempo and drag it onto the Tempo field.
This will change the tempo to the tempo set in the loop file.

47
The Pilot Zone
Using the Rehearsal tempo
If you are recording an instrument into Sequel and you find
that at some moments, it is impossible for you to keep up
with the project tempo, try activating Rehearsal mode.
This reduces the project tempo, making it easier for you to
record even tricky parts into Sequel.
•To activate Rehearsal tempo, click in the top right cor-
ner of the tempo field.
Rehearsal tempo is activated.
•To use the normal project tempo again, click again in
the top right corner of the tempo field.
The Time Signature (T.SIGN)
Your project time signature is displayed here.
To change the time signature, you have the following pos-
sibilities:
•Double-click the time signature field and type in the de-
sired time signature.
•Click in the time signature field, keep the mouse button
pressed and drag up or down.
The Project Root Key (KEY)
The root key of your project is displayed here. You can
change this in the following ways:
•To change the project root key, click on the value and
select a key from the pop-up menu.
•Select a loop in your project that has the desired key
and drag it onto the key field.
This will only work if the key information was saved with the original audio
loop file.
ÖWhen you create a new project, the first audio event
that you drag into your project will define the key, provided
that the audio event’s data contains key information.

8
The Arrange Zone

49
The Arrange Zone
Introduction
The Arrange Zone is where all of the main elements of
your project will reside. This is also where all of your re-
cording, editing, and arranging will take place.
To the left of the program window you will find the track list.
The Arrange Zone in the center displays the instrument
parts and audio events of the project along the timeline.
Resizing the Arrange Zone
The Arrange Zone can be resized by clicking on the bar at
the bottom of the Arrange Zone and dragging up or down.
The cursor will change letting you know when you can re-
size.
About tracks and track controls
There are two types of tracks in Sequel: audio tracks and
instrument tracks. All of the tracks reside along the left hand
side of the Arrange Zone. In the retail version of Sequel,
there is no limit to the amount of tracks you can create.
Selecting tracks
You can select tracks by clicking on the track name. You
can select multiple tracks at once by [Shift]-clicking on
each track you wish to select.
Renaming tracks
You can rename tracks by double-clicking in the track
name field and typing in the desired name.
Track numbering
Tracks are automatically numbered based on the order they
are arranged in. You can rearrange tracks by clicking and
holding on the track name field and dragging up or down.
When you move the track, the track number will change
according to its order.
Tracks
Audio events and Instrument parts
Click here to resize the Arrange Zone.
Track name
Track number

50
The Arrange Zone
Track height
In the bottom left corner of the Arrange Zone track list are
four buttons for controlling track height.
• The first button “Medium Size for Selected Tracks” sets all
tracks to small except for the selected track which is set to a
size between large and medium. To disable this, select one of
the other buttons.
• The second button “Small Tracks” sets all tracks to a small size.
• The third button “Medium Tracks” sets all tracks to a medium
size.
• The forth button “Large Tracks” sets all tracks to a large size.
Track controls
Each track includes a set of track controls. These are de-
scribed next.
Record Ready
Record Ready will enable recording on the respective
track. You can record on up to 8 tracks at once.
To enable recording, you have the following possibilities:
•Activate the Record Ready button.
•Select the track you wish to record on and press [R] on
your computer keyboard – this toggles Record Ready on
and off.
Mute
Mute will stop all output from any track that it is activated
on.
To mute a track, you have the following possibilities:
•Activate the “Mute” button.
•Select the track you wish to mute and press [M] on your
computer keyboard.
Solo
Solo will stop all output from any track other than the one
with Solo activated on it.
To solo a track, you have the following possibilities:
•Activate the “Solo” button.
•Select the track you wish to solo and press [S] on your
computer keyboard.
Automatic Fades (audio tracks only)
Found just below the track number, the “Automatic Fades”
button applies a short fade to the edges of all the events in
the track.
This is useful for eliminating pops or clicks that can occur
when transitioning between events or parts.
ÖFades created with the automatic fades function will
not be displayed in the events. Instead, when this function
is applied, the button symbol changes.
!
Click on the button “Large Tracks” to display all
available track controls.
Track height buttons
Record Ready
Mute
Solo
Automatic FadesTrack Input

54
The Arrange Zone
While clicking and holding drag to repeat the event.
When you let go of the left mouse button the event will be repeated.
Resizing events
In the bottom left and right corners are handles for length-
ening or shortening the event. Click and hold either one of
them and drag left or right to lengthen or shorten the event.
When you are resizing an event the tool tip beside the cursor displays
the bar position and length of the event.
You can’t make an event any longer than it was when it
was first created.
Splitting events
Also notice the line going across the bottom of the event.
When you hover the mouse over it, it changes to the Split
tool. Just click to split the event.
Resize event handles
Hover mouse over line turns cursor to the Split tool
Two events after using the Split tool

9
The Multi Zone

56
The Multi Zone
Introduction
The Multi Zone is where all of your project’s mixing, effects
processing and advanced editing will take place. The Multi
Zone also includes a media browser for finding all of the
audio and MIDI loops and an Arranger page for taking
your project out to the world to play live. This is also where
you will find all of the project preferences.
There are six buttons along the left hand side of the Multi
Zone. Only one button can be activated at a time. The
Multi Zone changes depending on which button is acti-
vated. To activate a button, simply click on it.
Resizing the Multi Zone
The Multi Zone can be resized by clicking on the bar at the
top of the Multi Zone and dragging up or down.
•Note that you can also completely hide the Multi Zone
by clicking the button in the middle of the lower edge of
the Sequel program window. Click the button a second
time to show the Multi Zone again.
The Mixer page
The Mixer page is where most of the mixing in Sequel will
take place. The Multi Zone becomes a horizontal track
mixer when the Mixer Page is activated. Any track that you
have created in the project will be represented here.
Mixer Page
Track Inspector Page
Media Bay Page
Editor Page
Arranger Page
Program Settings Page
Click here to resize the Multi Zone.

58
The Multi Zone
The Master channel
The Master channel is the output of all of the tracks com-
bined. It is found on the right hand side of the Mixer page.
This channel features a volume fader and a panner.
If you are clipping the Master channel, the channel will be-
come red. Lower the fader to return the channel to normal,
or alternatively lower all track faders by the same amount
to reduce the level going into the Master channel. Click
the Audio Overload button to reset the clipping indicator.
The Track Inspector page
The Track Inspector page is where all of the effects pro-
cessing in Sequel takes place. The Track Inspector page
has a few similarities to the Mixer page in that the Master
channel is still present on the right hand side. This time
however, there is only one channel strip present, which
represents the selected track in the Arrange Zone.
You can only edit one tracks effect and a couple of global
effects at a time. To edit the effect settings for a certain
track, select it in the Arrange Zone to make its settings ap-
pear in the Track Inspector page.
The Track Inspector page features six tabs. You can click
on a tab to access its controls or just hover the mouse
over it to see what settings you have already applied to it.
The Event Effects tab (instrument tracks only)
The Event Effects tab only works with instrument tracks. It
includes two effects: a chorder and an arpeggiator.
You can activate the chorder or arpeggiator by activating
the button to the right of the effect. You can then adjust
the effect to get the desired result.
Chorder
The Chorder automatically plays chords when you press a
single note on your MIDI keyboard. This is great if you
have trouble playing in keyboard parts.
Use the “Bypass Chorder” button to activate or bypass
the effect. You can select the type of chords you would
like to be generated from the pop-up menu.
Arpeggiator
The Arpeggiator automatically creates patterns based on
the notes you play, creating great rhythm and a really cool
effect. It creates this pattern as long as a note is held.
Once the note is released, the pattern stops.
Master channel
with normal levels
Master channel
with clipping
(overload)

59
The Multi Zone
Use the “Bypass Arpeggiator” button to activate or deacti-
vate the effect.
The Quantize value allows you to set the resolution of the
patterns the Arpeggiator creates.
The Octave Range value allows you to determine how
many octaves the pattern will go above or below the note
you are playing.
“Transpose Step” determines how many steps the pattern
will change each time it starts again.
“Transpose Play Direction” determines whether the pat-
tern’s key will go up, down, or a combination of the two.
“Arpeggiator Play Mode” determines what type of pat-
terns will be played back. When it is in Phrase Mode,
pressing a single note will play a scale and the Arpeggia-
tor will not recognize chords.
The Instrument tab (instrument tracks only)
The Instrument tab only works with instrument tracks. It
contains eight controls that are fixed for each preset.
•You can change the value of a control by clicking and
dragging left or right.
For details on what each a parameter does, see the chapter “Effects ref-
erence” on page 91.
•You can apply an instrument preset by clicking on the
preset button to open the preset pop-up menu.
•You can then use the Category and Sub Category fil-
ters to find a suitable preset. You can select a preset
along the right hand side and click “Close” to close the
menu.
For more details on category filters see the section “The Media Bay
page” on page 62.
The Reset button will switch the instrument back to the
original preset and settings made prior to opening the
pop-up menu.
The Track Effects tab
Each track can have two insert effects, which are pre-
fader. That means that raising or lowering the track fader
doesn’t affect how much audio signal is sent to the effect.
Use the “Select Effect Type” pop-up menu to select an ef-
fect and apply it to the track. Every effect also features
presets which can be accessed by clicking in the effect
preset field. Here you can select a preset from the menu
and select close to close the preset window.
The Track Effects can be bypassed by activating the
“Bypass Effect” button.
Click here to access the presets
Effect Presets Select Effect TypeEffects list
Effects parameters
Bypass Effect

60
The Multi Zone
Each track also features a built-in one-knob compressor
which is also pre-fader, but is post EQ, meaning that the
audio is routed through the two insert effects, then the
EQ, and then the compressor.
The Compression slider determines how much compres-
sion will be added to the signal. This sets a threshold level.
When the signal goes above the threshold level, the Com-
pressor reduces the signal. Or in other words: the further
to the right you drag, the more compression you get. Gain
Reduction reflects how much gain or volume is being at-
tenuated.
ÖYou can also select a preset from the Compressor
presets pop-up menu.
The Compressor can be bypassed by activating the
“Bypass Compressor” button.
The Equalizers tab
The Equalizers tab features a three band EQ. It features a
low shelf or bass frequency, a parametric mid or middle
frequency, and a high shelf or treble frequency.
The low shelf or bass frequency sets the frequency at
which the low tones will be affected. The parametric mid or
middle frequency sets the frequency at which the middle
tones will be affected. The high shelf or treble frequency
sets the frequency at which the high tones will be affected.
Adjusting frequency
You can adjust the frequency of each EQ by clicking on
the frequency slider and dragging left or right.
Adjusting level (gain)
You can adjust the EQs level by raising or lowering the
bass, middle, or treble gain slider.
To do this, click and drag up or down on the desired slider.
Adjusting width
The middle EQ is a parametric EQ. That means that the
frequency range of this EQ can be widened or shortened.
To do this click on the Middle Width slider and drag right
to widen the range and left to shorten it.
Bypass Compressor
Treble (Hi EQ)
Middle (Parametric Mid EQ)
Bass (Low EQ)

62
The Multi Zone
The Media Bay page
The Media Bay page is a browser for audio and instrument
loops, instrument presets, and track presets. This page is
extremely useful because not only can you manually enter
a name to search along the top of the page, you can also
define so called tags, i.e. attributes for each of your media
files to narrow the search.
Searching for media files
The tags predefined for the included media files include
items like category/sub category, style/sub style, charac-
ter, rating, tempo, time signature and many others.
The Media Bay page is made up of five columns (or “fil-
ters”) for narrowing the search. To narrow the search even
further, click on one of the items in the column list. the re-
sults will appear on the far right hand side of the Media
Bay page.
At the top left of the Media Bay page is the content selec-
tion pop-up menu. Here you can decide what content you
would like to use the Media Bay page to search through.
Selecting “User Content” will only show files that you have
added to the content folder on your hard drive. In order to
access your own loops via the “Media Bay Page”, they
need to be placed in the content folder on your hard drive.
You can specify the Content Location on the Program Set-
tings page, see “The Program Settings page” on page 71.
To make use of the tagging feature, click in the tag columns
for a file displayed to the right in the Media Bay page and
select a tag value from the pop-ups displayed.
To the right of the content selection pop-up menu is the
search field. Here you can type in a name to search for.
Pressing [Return] will show the results to the right.
Search field Search results

63
The Multi Zone
Beside that is the rating filter setting. You can use this to
automatically get rid of loops and patches that you have
given a low rating to. Any files with a lower rating than the
one you specify here will be filtered out.
Showing Loops, Sounds and Tracks
Using the Show Loops, Sounds, and Tracks buttons you
can decide what kind of files you want to search for.
The “Show Loops” button will only search for audio and in-
strument loops. The “Show Sounds” button will only search
for instrument presets and instrument track presets, and the
“Show Tracks” button will only search for audio track pre-
sets.
Show Family
When you select a loop, the “Show Family” button appears.
Activating this button filters the results to only show loops
that are part of the same family.
The Family Name menu also appears, allowing you to
browse all of Sequel’s loop families.
Use the Go Back button in the top left hand corner to re-
turn to the previous menu.
Delete Selected Media
Next to the “Show Family” button is the “Delete Selected
Media” button. To delete a media file, simply select a loop,
track preset, or effect preset and press this button. A dia-
log will appear where you can confirm that you want to de-
lete this media. Select “Delete” to continue or “Cancel” to
close the dialog without deleting.
Show
Loops
Show Sounds
Show Tracks
Go Back Family Name
Show Family
Produkt Specifikationer
Mærke: | Steinberg |
Kategori: | Softwarelicens og udvidelse |
Model: | Sequel 1 |
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