Thames & Kosmos Legends of Andor: Eternal Frost Manual

Thames & Kosmos Ikke kategoriseret Legends of Andor: Eternal Frost

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Side 1/4
d
their special
arious display and
Space for gems
and herbs:
Any amount of gems (and,
later on, herbs as well) can
be deposited here.
During the course
of the game, the
heroes obtain
articles that they
deposit on their
board. Each space
can hold one article.
Willpower points:
At the beginning, each hero has
seven willpower points.
For each hero, the location of the
wooden disk indicates how many
dice the hero is currently allowed to
ght with (see the number of dice to
the le). e warrior, for example, is
currently allowed to ght with three
dice. If they lose a willpower point,
only two dice remain for them to use.
Special ability:
Each player introduces themself now
to their fellow players by reading
their heros out loud. special ability
Note: e meaning of some of the
special abilities will only become
apparent as the game is played.
Strength points:
At the beginning, each hero has one
strength point. Each heros wooden
cube indicates how many points the
hero is allowed to use in a battle.
:
n it is always performs one action.
urn of the next hero in a clockwise direction.
introductory game, you will learn about the move action.
is allowed to advance their game gure any number of spaces.
ws between spaces have no relevance to a heros movement.
Each space that the hero enters costs them one hour on the time track.
For each hour used, the heros time marker is advanced one space on the
time track.
In the rst part of the introductory game, each hero has up to seven hours
available to them. If a hero has used up their hours, only the other heroes
take turns, until they have used up their hours as well.
A player may pass spaces containing a snow token without activating it. However,
if they end their move on a space with a snow token on it, the token is activated
and its instructions are immediately carried out.
Example of a move:
e wizard moves two spaces to space 13, where a snow token is lying. eir time
marker is advanced two hours on the time track. ey must immediately uncover the
snow token and carry out its instructions. Aer that, it is the turn of the next hero
in a clockwise direction.
Any number of heroes may occupy a space.
Passing
If a hero prefers to do nothing during their turn, they pass. e heros time marker
is advanced one hour. en, it is the turn of the next player in a
clockwise direction.
tarts now!
ther as a group.
d player from the group now
reads Legend card A1, “e winter stone out loud.
Do not continue reading below until you have
completed all the tasks assigned to you.
u have successfully
part of the introductory
ave arrived! Now you know
rtant rules.
me markers in the sunrise
box. e hero with the rank (see the hero highest
board) places their time marker on the sunrise
boxs rooster to show they will be the rst to take
their turn the next day.
4
4
4
4.
.
.
.
1
1
1
1.
.
.
.
2
2
2
2.
.
.
.
3
3
3
3.
.
.
.
2
Eternal Frost
1
L
EGENDS
O
F
e winter stone
Fighting together
Eternal Frost
1
LEGENDS
OF
e winter stone
e will of the stone
Eternal Frost
1
LEGENDS
OF
e winter stone
l nd the nal rules on the next
n start your adventure!
2. Lay a red X on the
Merchant icon (Space 18).
1. e blue winter stone
must lie on the castle.
4. Place one star token on each of
the spaces
B, D, E, H, I N and
3. Lay the Eternal Frost token on the
rst space by the time track.
5. Place Legend card B1 on the
top of the Legend deck.
6. Place the Narrator on space A of
the Legend track.
7. Place gors on the following spaces:
18, 22, 23 36, 39 (all le), (both by the
stone bridge), and (by the wooden 48
bridge at the top).
8. Place the In the snow, Legend Cards
Battle, End of battle, Fighting together
and “e will of the stone in order next to
the gameboard.
9. Place the red wooden cube
on space 2 of the creatures
strength point display.
10. Place the red
wooden disk on space 4
of the creatures willpower
point display.
11. Place the three red
creature dice next to the
creature display.
12. Choose the two
ice tokens (round)
which show a strength
point and the one
which shows a gem.
Shue them and place
them face down on
spaces 41, 49, and 64
(all along the river).
13. Place the
remaining ice tokens
in the box. ey will not
be needed in the rst
adventure.
5
5
5
5.
.
.
.
6
6
6
6.
.
.
.
Gor
Additional preparation for part 2 of the introductory game:
Follow the numbers and get your other game materials ready on or next to the
gameboard as shown below:
3


Produkt Specifikationer

Mærke: Thames & Kosmos
Kategori: Ikke kategoriseret
Model: Legends of Andor: Eternal Frost

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