Thames & Kosmos Legends of Andor: New Heroes Manual

Thames & Kosmos Ikke kategoriseret Legends of Andor: New Heroes

Læs gratis den danske manual til Thames & Kosmos Legends of Andor: New Heroes (6 sider) i kategorien Ikke kategoriseret. Denne vejledning er vurderet som hjælpsom af 9 personer og har en gennemsnitlig bedømmelse på 4.4 stjerner ud af 5 anmeldelser. Har du et spørgsmål om Thames & Kosmos Legends of Andor: New Heroes, eller vil du spørge andre brugere om produktet?

Side 1/6
1
Important: : If you are playing “Legends of Andor” for the rst time,
you should begin with the Quick-Start Guide and Legend 1. You should
denitely not play Legend 1 with more than four heroes. Use the heroes
from the basic game.
Expansion for 5
-
6 Players
Pages 2
3:
Game with
5
6 heroes
Pages 5
6:
Game variants
Page 4:
Special features of the
new heroes
To play “Legends of Andor” with 5-6 heroes,
start by reading the basic rules on page 2!
e rules on the following pages are not required before the rst game.
You can look up the special features on pages 3 and 4 as the need arises.
Game Materials
Setup
Carefully remove all parts from the six die-cut boards.
Insert the game gures into the matching plastic holders.
Ax 4 adhesive dots to the rear side of each of the two creature tracks in the
marked locations.
8 Hero gures
1 Water spirit
2 Black heralds
1 Drunken troll
1 Brother shield
1 Star
3 Articles (raven, horn, knife)
10 Dice (1 white, 2 orange, 3 gray,
3 brown, 1 large white)
8 Wooden disks in the players’ colors
(2 white, 2 orange, 2 gray, 2 brown)
4 Wooden cubes
(1 white, 1 orange,
1 gray, 1 brown)
12 Plastic holders (2 white, 2 orange
,
1 gray, 2 dark gray, 2 brown,
2 black, 1 red)
8 Adhesive dots
4 Black disks
(= neutral time markers)1 Sunrise token
4 Hero boards (On each board, there is a hero on one
side and a heroine on the other.
)
2 Creature tracks
2
Rules for ve to six players:
e heroes’ colored time markers will not be used. Instead, place the 4
black wooden disks in the sunrise box and use them as neutral time
markers.
Also get the sunrise token ready.
One creature track is used for ve players and the other for six. Choose the appropriate track
for 5 or 6 players and place it on the game board. It will cover up the values that apply to 2-4
players. Example: With ve players, a gor has 4 strength points, while he has 6 strength points
in a six-person game.
e neutral time markers
In a ve- or six-person game, the heroes do not have their own time markers. Instead, they will
use any of the neutral black time markers with each action. one
Move: For each space that a hero enters, advance neutral time marker one hour on the time one
track. You are not allowed to divide the action between multiple time markers. is also applies
to actions that will come up in later Legends: move prince, move shield dwarves, move wolves,
move water spirit.
Fight: e hero advances neutral time marker one hour per battle round. In the next battle one
round, a dierent time marker may be used.
Fighting together: Each hero who takes part in a battle must be able to advance neutral one
time maker one hour per battle round. More than one hero is allowed to move the same time
marker.
Important: When a hero moves into the with a neutral time marker, he overtime hour range
must sacrice willpower points as usual.
Ending the day
In a ve- or six-person game, the hero who wants to end his day no longer has to place his
time marker in the sunrise box (since the heroes no longer have their own time markers).
Instead, he must lay down his game gure to show that he has ended his day. e rst hero to
do this gets the sunrise token with the rooster as a sign that he will be the rst player to start
the next day. When all the game gures have been laid down, all the black time markers will
be placed in the sunrise box. Only once all the symbols in the box have been carried out as
usual may all the heroes set their gures back upright. en the hero with the sunrise token
starts the new day.
More rules: In a ve- or six-person game, always follow the game rules for 4 players:
For the Use the illustration for 4 players (1 shield).shields at the castle:
For setup: Legend 5 example: For 5 or 6 players, the “N” token will be placed on space L of the
Legend track just like it is for 4 players.
For the nal adversary’s strength: Legend 2 example: e skral on the tower has 40 strength
points with 5 or 6 players, just as with 4 players.
For a task: Era of the Star Shield example: In the “castle gate” prince task, 5-6 players must bring
logs having a value of 12 to the castle, just as 4 players would.
Special versions of rules for event cards:
Some event cards have instructions written on them stating that they apply to heroes who are
standing” on certain spaces. Of course, that also refers to heroes whose gures have already
been laid down.
Some event cards only apply to heroes whose time markers have already been placed in the
sunrise box. Since the heroes will not have their own time markers if there are more than four
of them playing, these cards will naturally apply to heroes whose gures are lying down.
Some event cards refer to a specic hero such as the wizard or the warrior. ey never apply to
the new heroes.
When a group of heroes is allowed to spend gold or willpower points to fend o negative
events, always assume the values that would apply to 4 heroes.
Special case for the Secret Sea” event card No. 6: If the event was not fended o, all neutral
time markers are advanced to the h hour because there are no personal time markers for
the heroes. All hero gures that were already laid down will remain lying, however. ey
cannot rejoin the game.


Produkt Specifikationer

Mærke: Thames & Kosmos
Kategori: Ikke kategoriseret
Model: Legends of Andor: New Heroes

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