ThinkFun Math Dice Manual


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Side 1/1
TARGET
NUMBER
EXAMPLE
SCORING
NUMBERS
ANSWER
EQUATION
1
2
3
4
5
6
7
8
9
10
10
3 3 6
3 4 6
1 1 6
2 2 5
2 4 6
4 4 5
3 5 6
3 4 6
2 6 6
3 5 6
TARGET
NUMBER
EXAMPLE
SCORING
NUMBERS
ANSWER
EQUATION
1
2
3
4
5
6
7
8
9
10
10
1 2 2
3 4 5
1 1 5
1 2 3
1 2 6
1 3 4
2 2 3
3 5 6
2 3 4
2 6 6
1 + 2
2
3 + 4
5
5
1
1
2 + 3
1
6 + 1
2
3 + 4
1
2 + 2 + 3
5 + 6
3
2 + 3 + 4
6 + 6
2
TARGET
NUMBER
EXAMPLE
SCORING
NUMBERS
ANSWER
EQUATION
10
10
1 3 4
1 1 1
2 3 3
2 4 4
1 1 6
3 4 6
2 3 5
2 4 4
3 3 6
2 2 3
1
x (
4
3
)
1
x (
1 + 1
)
2
x
3
3
2
x
4
4
1
x (
6
1
)
3
x
4
6
2
x
5
3
(
4
2
)
x
4
3
x (
6
3
)
(
2 + 3
)
x
2
TARGET
NUMBER
EXAMPLE
SCORING
NUMBERS
ANSWER
EQUATION
16
25
36
11
14
18
27
32
81
10
1 2 2
2 2 2
1 2 6
2 2 3
2 2 3
2 2 4
2 2 6
2 3 3
2 2 3
1 3 5
(
1 + 2
)
2
(
2 + 2
)
2
(
6
1
)
2
(
2
x
3
)
2
3
+
3
x 3
(
2+3)
(
5
1
)
TARGET
NUMBER
EXAMPLE
SCORING
NUMBERS
ANSWER
EQUATION
TARGET
NUMBER
EXAMPLE
SCORING
NUMBERS
ANSWER
EQUATION
TARGET
NUMBER
EXAMPLE
SCORING
NUMBERS
ANSWER
EQUATION
TARGET
NUMBER
EXAMPLE
SCORING
NUMBERS
ANSWER
EQUATION
10
70
32
33
72
108
80
32
121
3 4 6
2 4 6
1 2 6
3 3 6
3 3 6
3 6 6
1 3 4
2 3 4
3 4 5
3 3 5
10
33
15
28
81
2 3 4
3 5 6
2 3 6
2 4 5
2 3 6
12
16
22
2 3 6
2 4 6
2 4 6
2 4 6
2 3 4
3
+ 6
(6
1)
+ 6
3
x
6
x
6
4
3
4
(
3 + 5
)
2
x
3 + 4
3
x
4
2
5
x
6 + 3
(
5 + 6
)
x
2
x
6 + 3
3
2
+ 6
2
5
4
(
2 + 5
)
x
(
6
2
)
(
3 + 6
)
2
2
x
3 + 6
(
6
)
x
3
(
2
x
)
+
4
(
6
)
x
4
4
+ 6
2
+ 6
4
x
6
2
3
( )
6 +
4
2
x
6
4 + 6
2
x
3
4
2
x
(
4 – 3
)
(
4
3
)
(
2
x
4
)
3
2
MathDice
and the
Flexibility of Numbers:
Numbers are incredible. As you play
MathDice
and your skills improve,
you will come to discover patterns
and relationships that will astound
you. Really!
To get you started down this path,
we’ve developed eight Practice Tables
that you can use to hone your skills.
The first five tables each focus on a
different operation, and the final
three WOW! Tables show examples
with multiple ways of reaching the
Target Number.
Once you work your way through
these stretching drills, you’re ready
for action!
The Fast Fun Game of Mental Math
Contents:
Two 12-sided Dice
Three 6-sided Dice
Travel Bag
• Instruction Booklet
Ages 8 to Adult
Fun for players of all math levels
For 2 or More Players
Play competitively, in teams, or practice
on your own.
Object: Use your math skills to
combine three numbers to match, or
come closest to, the Target Number.
7 x 4 = 28
1
2
10
6
4
5
5
2
3
To Play:
Start by rolling the two 12-sided
Target Dice. Multiply them together
to establish a Target Number. In the
example below, when you roll a 7 and
a 4 the Target Number is 28.
Then roll the three 6-sided Scoring
Dice to establish three Scoring
Numbers. In the example below, a
5, 2, and 3 are your
Scoring Numbers.
Note how each number is used once
and only once in each equation. This
rule is especially important to
understand
when the numbers are
used as
powers. The player who hit 28
used the “2” to raise the 5 to the
second power; the player who
reached 27 used the “3” to raise
(5
2) to the third power.
The fun and flexibility of this game is
in combining the three Scoring
Numbers in the most creative ways
to get the best answer.
2 19
12
3
11
7
8
9
Using the Scoring Numbers, create
an equation to calculate the closest
number possible to the Target
Number. Your answer could be above
the Target Number, below the Target
Number, or hit the Target Number
exactly, depending on the numbers
rolled and what you do with them.
To create your equation, use each
Scoring Number once and only
once, along with any combination
of the following operations: addition,
subtraction, multiplication, division,
powers, and roots. You may use the
Scoring Numbers and operators in
any order.
In our example, two players might
shout out the following…
3
4
5 6
7 8
9 10
(Remember, the Target Number is
28 and the Scoring Numbers are
5, 2, and 3.)
Player I shouts, “25!” (2 + 3) x 5
Player 2 shouts, “30!” 2 x 3 x 5
Player I shouts, “29!” 2
5
3
Player 2 shouts, “27!” (5 2)
3
Player I shouts, “28!” 5
2
+ 3, hits the
Target Number exactly, and wins
the point.
MULTIPLICATION
B
DIVISION
WOW!
Solve Three Ways.
ROOTS AND BEYOND
E
WOW!
Solve Two Ways.
F
G
WOW!
Solve Many Ways.
H
ThinkFun Inc.
A Binary Arts
®
Company
1321 Cameron Street
Alexandria, VA 22314 USA
May 9, 2005
1510 MATH DICE BOOKLET
COLOR: PRINTS BLACK
PAPER STOCK:
Scoring:
Y
our goal is to beat your opponent by
getting closer to the Target Number,
faster. Once you have an answer you
are satisfied with, call it out. The first
player to call out an answer, claims
that number.
If the Target Number hasn’t been
reached, other players then have 15
seconds to respond with a new
answer that is closer to the Target
Number. (The player with the current
best answer must remain silent while
the other players try for a better
answer.) This play continues, with an
additional 15 seconds added after each
improvement, until one player hits the
Target Number exactly, the other
players forfeit the point, or the time
limit for calculating is reached.
The player with the closest number
at the end of the point must state
the equation p1-he or she used to reach
the answer. If it is correct, the point
is won. If incorrect, the player with
the next closest answer must state
his or her equation, and gets the
point if it is correct.
The first player to win four points
wins the game. Note: If you are
playing competitively, MathDice
is a
“mental math” game…pencil, paper,
or a calculator are not allowed.
Simpler Versions of Play:
MathDice
is a fun, educational game.
The rules above describe competitive
play. For your enjoyment, please feel
free to relax the rules in any way that
suits your group of players.
To lower the average difficulty of the
calculations, reduce the range of the
Target Numbers. To do this, you may:
Roll only one 12-sided die to
establish a Target Number in the range
between 1 and 12. This version makes
a good game for players who are
more confident with addition and
subtraction skills, and just starting to
get a mastery of multiplication.
Roll two 12-sided dice, and add the
two numbers together, to establish a
Target Number in the range
between 2 and 24. This version
makes a good game for players who
have confidence in their adding/
subtracting/multiplying skills, but are
not yet comfortable with more
advanced operations.
For a more cooperative environment,
choose from the following:
Everyone who can match the best
answer given on a turn, gets a point
for that turn.
Relax time constraints.
Allow use of pencil and paper or
calculators.
Work together to find as many
answers as you can that are close
to the Target Number.
Have fun exploring the numbers
and their patterns!
ThinkFun Inc.
1321 Cameron Street
Alexandria, VA 22314 USA
www.ThinkFun.com
Parents and Teachers
MathDice
is a great game in the
classroom and for home schooling. To
learn more about the education behind
MathDice
, come visit our website at—
www.ThinkFun.com/mathdice
.
© 2003 ThinkFun Inc.
Where It Started
MathDice
was invented by Sam
Ritchie, as a “Design a Game” math
workshop project for his sixth grade
class. Now a teenager, Ritchie is on
the United States Junior World Sprint
Kayaking team, and hopes to compete
in the Olympics some day.
Ritchie’s other hope is that MathDice
will make math more fun and
accessible for the generation of kids
now in elementary and secondary
schools across the country and
around the world.
Yeah!
C
ADDITION / SUBTRACTION
A
POWERS
D


Produkt Specifikationer

Mærke: ThinkFun
Kategori: Ikke kategoriseret
Model: Math Dice
Velegnet til: Universel
Produktfarve: Blue, White
Pakketype: Blister
Form: Terning (6 sider)
Anbefalet alder (min.): 8 År
Minimum antal spillere: 2
Foreslået køn: Ethvert køn
Anbefalet alder: Voksen & barn
Antal terninger: 5

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