Sonicware ELZ_1 play Manual
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ELZ_1 play
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ReferenceManual
Rev.3
ELZ_1PLAY-UM-03-EN

2
FCC regulation warning (for USA)
Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to
part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in
a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed
and used in accordance with the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by turning the equipment o and on, the user is
encouraged to try to correct the interference by one or more of the following measures:
—Reorient or relocate the receiving antenna.
—Increase the separation between the equipment and receiver.
—Connect the equipment into an outlet on a circuit dierent from that to which the receiver is connected.
—Consult the dealer or an experienced radio/TV technician for help.
Legal disclaimers
Sonicware Inc. (hereafter,“ SONICWARE”) strives to assure that this document is as accurate and current as
possible, but will bear no responsibility for any compensation claims or losses due to content included in this document.
Moreover, information in this document could be changed without notice. SONICWARE retains the right to change
product specications and programs at any time. SONICWARE will bear no responsibility for any errors depicted in this
document.
SONICWARE will bear no responsibility for any losses resulting from the use of this information, functions or
performance, regardless of contracts, lack of caution or other conduct.
Copyrights and registered trademarks
・SONICWARE is a registered trademark of Sonicware Inc.
・MIDI is a registered trademark of the Association of Musical Electronics Industry (AMEI).
・ Other company names, product names, standard names and registered trademarks in this document are the
property of their respective owners.
・ All the trademarks and registered trademarks in this document are not intended to violate the copyrights of their
owners, but rather are included for the purpose of identication only.
・ Recording from copyrighted sources, including audio les, CDs, records, videos, tapes, broadcasts, streamed
content and works of art, without permission of the copyright holder for any purpose other than personal use is
prohibited by law.
・Sonicware Inc. will not assume any responsibility related to infringements of copyrights.
Important safety precautions
You must read the following precautions in order to use the product safely and prevent accidents.
< WARNING > Failure to follow these precautions could result in serious harm to the user or even
death.

4
Introduction
Thank you for purchasing the SONICWARE ELZ_1 play.
The ELZ_1 play is a battery-powered compact synthesizer with multi-
synth engines that you can take anywhere for sound creation.
Based on the ELZ_1 released in 2019, it has been reborn with
signicant upgrades in both hardware and software.
The ELZ_1's form remains unchanged, but with new synth engines,
a newly developed 4-track looper that expands performance
possibilities, and higher quality stereo speakers, the ELZ_1 play
allows for deeper sound creation.
The ELZ_1 play takes you on another journey of sound exploration.
Key Features
・ 17 synth engines including 3 new ones: "ZTRINGS" physical
modeling string engine, "SUPER OSC" for loud detuned sounds, and
"STK DRUMMER" sampled drum engine
・ A total of 33 eects, including 20 insert eects and 13 master
eects
・ Newly developed 4-track looper for easy recording, playback, and
overdubbing at the touch of a track button
More rened hardware
Playability has been greatly improved, not only by the stereo speakers
built into the side panel and the velocity-sensitive keyboard, but also
by the feel of the buttons and encoders on the panel.

5
Key Features
Perform live anywhere
Since it's battery-powered and has a built-in speaker, you can create
sounds anytime, anywhere, from the top of a majestic mountain to a
relaxing cafe by the sea, or even crawling into bed without missing a
moment's ideas.
Synchronize with all kinds of devices
By using the USB-C connector in addition to the MIDI/SYNC
connectors, you can connect external synthesizers, drum machines,
PCs, etc., and synchronize multiple devices to use them together.
It can be synchronized with the Liven series, SmplTrek, and even
Teenage Engineering's PO series.
Also, by bridging clock synchronization signals between dierent
types of connectors, such as generating MIDI clock from it's SYNC IN
connection, it will be useful at the center of live performances.
By expanding MIDI functionality to support MIDI CC, many parameters
can now be controlled from external MIDI controllers or automation on
your DAW.

6
Contents
Names of parts …………………………… 8
Connection example …………………… 10
Basic operations — General ………… 11
Preparing a power supply……………… 11
Starting up ………………………………… 11
Turning the unit o ……………………… 11
Recalling and saving MEMORY settings
12
Recalling MEMORY settings ………… 12
Saving settings to MEMORY ………… 12
Mode overview …………………………… 13
Selecting synth engines and editing
parameters ………………………………… 14
Synth engines and parameters ……… 15
Modulation of synth engine parameters 39
Creating, waveforms for the 8BIT
WAVEMEM SYNTH ……………………… 41
Creating waveforms in the 8BIT WAVEMEM
SYNTH ……………………………………… 41
Creating waveforms in the 8BIT WAVEMEM
SYNTH (FM MODE) …………………… 41
Copying waveforms between MEMORY and
Banks ……………………………………… 42
Recording audio data for use with DNA
EXPLORER and SiGRINDER ………… 43
Recording ………………………………… 43
Selecting and editing envelopes 44 …
Envelope types and parameters …… 45
Selecting lters and editing parameters
48
Filter modulation ………………………… 52
Editing eects …………………………… 55
Eect types and parameters ………… 56
Selecting and editing settings …… 68
Editing Sequencer ……………………… 72
Display ……………………………………… 72
Main operations in sequencer mode 73
Step recording …………………………… 74
Parameters when stopped/step recording
75
Real-time recording …………………… 77
Selecting and editing MIXER ……… 78
Using LOOPER …………………………… 81
Main operations for LOOPER ………… 81
Record to LOOPER ……………………… 82
Editing Looper setting ………………… 83
TEMPO Setting …………………………… 87
Setting metronome …………………… 87
Changing the keyboard octave range 88
MEMORY management ………………… 90
Selecting MEMORY …………………… 90
Changing MEMORY names …………… 91
Initializing the settings of one MEMORY 92
Exporting MEMORY settings ………… 93
Importing MEMORY settings ………… 94
Pattern management …………………… 95
Changing PATTERN name …………… 96
Initializing the settings of one Pattern 97
Exporting Pattern settings …………… 98
Importing Pattern settings …………… 99
LOOPER management ………………… 100
Selecting LOOPER ……………………… 100
LOOPER management ………………… 101
Changing LOOPER names …………… 101
Deleting one LOOPER le …………… 102
WAVEDATA management …………… 103
Exporting waveforms for the 8BIT
WAVEMEM SYNTH/8BIT WAVMEM SYNTH
(FM MODE) ……………………………… 103
Importing waveform data for use by the
8BIT WAVMEM SYNTH/8BIT WAVMEM
SYNTH (FM MODE) …………………… 105
Exporting waveform data used with DNA
EXPLORER /SiGRINDER ……………… 106
Importing waveform data for use with DNA
EXPLORER/SiGRINDER ……………… 108
MIDI functions …………………………… 109
Setting MIDI Channels ………………… 109
Using the MIDI THRU function ……… 111
Setting CLOCK OUT …………………… 111
SYNC functions ………………………… 112
Synchronizing the ELZ_1 play with external
clock (CLOCK menu) …………………… 112
AUDIO SYNC functions ……………… 113
Connecting an external clock source to the
ELZ_1 play AUX IN jack ……………… 113
AUDIO SYNC OUT function ………… 114

7
Contents
VELOCITY function ……………………… 115
Adjusting VELOCITY …………………… 115
DUAL MONO mode ……………………… 116
Adjusting AUX IN GAIN ……………… 117
Adjusting MASTER TUNE …………… 118
CARD functions ………………………… 119
Accessing the ELZ_1 play card from PC/
Mac (USB mass storage mode) …… 119
Using user waveforms with ZTRINGS 120
Using a Drum Kit created on the SmplTrek
with STK DRUMMER …………………… 121
Delete les in the external card storage …
122
Backing up all user data in the ELZ_1 play
123
Restoring backup user data to the ELZ_1
play ………………………………………… 125
Formatting the external card storage 126
Changing POWER Settings ………… 127
Setting AUTO POWER OFF ………… 127
Changing Battery type ………………… 127
Restoring the ELZ_1 play to factory
default settings ………………………… 128
System information …………………… 129
Updating the ELZ_1 play rmware 130
Troubleshooting ………………………… 131
There is no sound or it is very low 131 …
The display is dark or blinking ……… 131
A PC/Mac does not recognize the ELZ_1
play ………………………………………… 132
Specs ………………………………………… 133

9
Names of parts
MEMORY number
MEMORY name
TYPE
IMAGE area
PARAMETER area
X/Y button
function
BATTERY LEVEL
indicator
USB indicator
EDITED indicator
PAGE SELECTION
indicator
PATTERN number
LOOPER track area
BPM indicator
LOOPER number

10
Connection example
OU
NC
IN
OU
MIDI
OU
LINE
IN
IN
OUT
LINE
IN
OUT
MIDI
IN
SYNC
OUTIN
DC9V
21 3 4 65 7 8 109 11 12 1413 15 16
stutter
RANDOMFXPRMLOCK 1/3 2/4
VALUE
LINEIN DUCKING FXAMOUNT PTN BPM VOL
velo ptnlevel global
save prmrec
PTN
MIXER
func
shift
MEMORY KITEDIT COPY PASTE UNDO REDO BASS PTN DRUM CLOCKMETRO MIDICH MIDI DATA SYSTEM GAIN
fxtype
bank
MEMO RY
speed swee p
ASSIGN 1
range
ASSIGN 2 DIMEN S ION
sweep
OCTAVEBASS
BASS
fx
glide tie
DRUM
fx fx
EX6EX5KICK1 CYMBAL1 EX2EX1 EX3 EX4CYMBAL2 CLAP STICK KICK2 SNARE2SNARE1 HAT1 HAT2
kick1
KICK snare 1 tune
SNARE LEVEL hat1
HAT OTH E RS
PITCHRATE DEPTH RE LE AS E & GATE M.GUN
SN1 / /KICK1/ HT1/ ex4ex3tu neex1 ex2 EX 1/
pad muteselect
DRUM STEP
kit
hat2
TIME

11
Starting up
1 Install batteries or use the included AC adapter (at least
2000mA output current) to the DC 9V connector on the unit.
2Press the switch ON.POWER
・ By default, the battery level indicator is calibrated to be
accurate with alkaline batteries. To correct this when using
nickel-metal hydride batteries or lithium batteries, change the
battery setting.(→ P.132)
Turning the unit o
1Press the switch OFF.POWER
・ Sound settings that are being edited will be lost when the unit
is turned o. Save the changes if necessary.
Basic operations — General
An AC adapter is included.
Use only the included
AC adapter. Using an AC
adapter with dierent
specications could cause
damage.
Preparing a power supply
6 AA batteries
“Low Battery” will appear on the
display if the remaining battery
charge is low. Replace the batteries
immediately.
When using nickel-metal hydride batteries or
lithium batteries, change the battery setting.
(→ P.132)
DC9V or

12
Recalling and saving MEMORY settings
Recalling MEMORY settings
MEMORY settings can be recalled.
The MEMORY number is shown at the top left of the screen.
1
Press button, and Press / buttons to select
MEMORY.
2
Recall the desired MEMORY.
・ Factory preset sounds can be recalled immediately after the unit is
purchased new.
・ You can access Memory banks A, B, C, D by holding down
button and pressing the button.
・
By turning any knobs while holding down button, you can
change Memory quickly.
・ If you recall a MEMORY when the EDITED icon is shown, all changes
to the current sound will be lost.
Saving settings to MEMORY
Edited sounds can be saved to MEMORY.
1Press button to open a screen to select the save destination.
2
Use the / buttons or any knob to select the MEMORY
where you want to save the settings.
3Press the or button.
・ To cancel saving a MEMORY settings, press a button other
than , .or
・ The EDITED icon will appear at the top of the screen when a sound is
edited.

13
Playing held notes
1Press + keyboard keys.
This will hold played notes.
Press the same keys again to release held notes.
All held notes can be released by pressing + .
・ You can hold the arpeggiator by setting the voice mode to
Arpeggiator.
・ All held notes will be released by changing MEMORY or some other
operations .

14
ELZ_1 play has 7 modes.
■
MODE
Oscillator mode
The ELZ_1 play has multiple
synthesis engines, including
engines that use FM, 8-bit wave
memory and granular synthesis. In
this mode, select the synth engine
and edit its parameters.
Envelope mode
The envelope can be applied to the
volume of the voices. In this mode,
select the envelope type and edit
its parameters.
Filter mode
The lter types include low pass,
high pass and band pass. In this
mode, select the lter type and
edit its parameters.
Eects mode
The eects include drive,
modulation, delay and reverb. In this
mode, select the eect types and
edit their parameters.
Setting mode
The voice setting can be applied
to a current Memory.
In this mode, select a voice mode,
unisons, an arpeggiator type, and
edit their parameters.
Sequencer mode
Sequencer mode has a step
sequencer independent of Memory.
In this mode,it is used for recording
and editing patterns.
Mixer mode
The Mixers includes LOOPER
tracks, synthesis engine, AUX IN,
USB In, Master.
In this mode, edit the volume
balance of the various sound
sources, eects, and outputs.
Mode overview

15
Selecting synth engines and editing parameters
1Press the button to activate oscillator mode.
2Turn the knob to select the synth engine.
3 Turn knobs ~ to adjust the corresponding parameters on the
screen.
・ If the synth engine has more than four adjustable parameters, press
the buttons to show the next page of parameters.

16
Selecting synth engines and editing parameters
Synth engines and parameters
The ELZ_1 play synth engines and their parameters are shown in the
following tables.
LOW-BIT OSC
This low-bit oscillator outputs
a sine, square, triangle or saw
wave with a resolution of 2–8
bits.
Special
operations -
BEND DOWN/BEND UP
PRM1 BIT 8Bit ~ 2Bit
PRM2 OSC TYP Sine、Square、Triangle、U.Saw、
D.Saw
PRM3 DUTY
15 〜 50%:
ratio per cycle of the rst half of
the waveform
PRM4 - -
PRM5 MOD TYP See “Synth engine parameter
modulation”(→ P.40)

17
Selecting synth engines and editing parameters
STANDARD OSC
This oscillator can output a sine,
square, triangle or saw wave.
Special
operations -
BEND DOWN/BEND UP
PRM1 OSC TYP Sine、Square、Triangle、U.Saw、
D.Saw
PRM2 DUTY
15 〜 50%:
ratio per cycle of the rst half of
the waveform
PRM3 - -
PRM4 - -
PRM5 MOD TYP See “Synth engine parameter
modulation”(→ P.40)

18
Selecting synth engines and editing parameters
CUSTOM OSC
OSC1 and OSC2 waveforms
are blended cyclically over the
PERIOD and output.
For example, if PERIOD is 1.0,
OSC1 is Sine and OSC2 is
Square, the output waveform will
change from sine to square and
back to sine each period.
Special
operations -
BEND DOWN/BEND UP
PRM1 OSC1 Sine、Square、Triangle、U.Saw、
D.Saw
PRM2 OSC2 Sine、Square、Triangle、U.Saw、
D.Saw
PRM3 PERIOD
0.5 〜 64.0:
Timing in waveform periods of
oscillator switching
PRM4 DUTY 15 ~ 50%
PRM5 MOD TYP See “Synth engine parameter
modulation”(→ P.40)

19
Selecting synth engines and editing parameters
SUPER OSC ①
This synth engine has 5
detunable sub-oscillators in each
the upper and lower octaves.
You can create enormous
sounds freely like simple organs
to thick synth leads.
Special
operations -
BEND DOWN/BEND UP
PRM1 OSC TYP Sine、Square、Triangle、U.Saw、
D.Saw
PRM2 - -
PRM3 DETUNE 0 〜 127
PRM4 LEVEL 0 〜 127
PRM5 +8 DET 0 〜 127:
Detune amounts of Upper OSC
PRM6 +8 LVL 0 〜 127:
Levels of Upper OSC
PRM7 -8 DET 0 〜 127:
Detune amounts of Lower OSC
PRM8 -8 LVL 0 〜 127:
Levels of Lower OSC
PRM9 NOISE
Selects Noise waveforms
preinstalled in the ELZ_1 play
White、Pink、Brown、Purple

20
Selecting synth engines and editing parameters
SUPER OSC ②
PRM10 NOISE LV 0 ~127
PRM11 - -
PRM12 - -
PRM13 MOD TYP See “Synth engine parameter
modulation”(→ P.40)

22
Selecting synth engines and editing parameters
8BIT WAVEMEM SYNTH ②
PRM4 LEVEL
-128 〜 127:
Level at current position when
editing waveform
(available with PRM1:WAVE is set to
MEM)
PRM5 COLOR Classic、Modern
PRM6 - -
PRM7 - -
PRM8 - -
PRM9 MOD TYP See “Synth engine parameter
modulation”(→ P.40)

29
Selecting synth engines and editing parameters
8BIT WAVEMEM SYNTH (ADSAR) - ADSR ②
PRM1 ATTACK MEM.ATK、MEM.DCY、MEM.
SUS、MEM.REL:
Waveforms saved in the current
MEMORY
Bank01 〜 Bank50:
FM bank waveform shared within
the ELZ_1 play
FM01 〜 FM20:
FM bank waveform shared within
the ELZ_1 play
PRM2 DECAY
PRM3 SUSTN
PRM4 -
PRM5 DETUNE -16 ~ 16(CENT)
PRM6 COLOR Classic、Modern
PRM7 - -
PRM8 - -
PRM9 MOD TYP See “Synth engine parameter
modulation”(→ P.40)
Produkt Specifikationer
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Model: | ELZ_1 play |
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