Thames & Kosmos Dohdles! Manual


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Klaus Teuber
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Game Components
1 Game board
6 Suggestion boards with sample
questions on one side and a list of
1 Guess funnel for sorting guesses (to
be assembled before therst game,
from ve die-cut cardboard pieces)
1 Pad with 200 solution sheets
1 “Dohdle Master” placard
6 Modeling dough bars in 6 colors
6 Playing tokens in 6 colors
6 Guess cubes in 6 colors
18 Clue chips (in 6 colors, 3 of
each color)
6 Storage bags for the modeling
dough
In addition, each player needs a pen to write down their Dohdle terms.
Whats a Dohdle?
A Dohdle is a riddle sculpted in modeling dough. To create a Dohdle, sculpt
the approximate shape of an object or living thing. You should sculpt the
shape in such a way that your opponents do not immediately recognize
what your Dohdle is supposed to represent. This means that expert
sculpting skills are not required. Even if youre all thumbs when it comes to
sculpting, you’ll be able to create a Dohdle that has the shape of a sausage,
a ball, or a loaf of bread.
Important: When sculpting your Dohdle, make sure that identifying
the solution to your Dohdle is neither too easy nor too dicult for your
opponents. This is because, as the Dohdle’s creator, you can also score
points when your opponents guess correctly. On page 2 of these game
rules, you can nd hints for sculpting Dohdles. Before starting therst
game, you should read them aloud to all of the players.
W
h
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s
t
h
a
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D
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Game Concept and Game Objective
“Is it a living being?”
“Is it made by humans?”
“Did it exist 200 years ago?
Questions like these get you closer to guring out what your opponents
Dohdles represent. But watch out: Everyone is listening!
If your question is too obvious, you help other players along. Then you
have to act fast and be the rst player to toss your guess cube into the
guess funnel. If your proposed solution is correct, you — and potentially
also the creator of the Dohdle move forward on the scoring track. If your
proposed solution was wrong, you must move backward. As soon as a
player reaches thenal space on the scoring track, p1-he or she wins the
game and becomes the true Dohdle Master!
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5
8
6
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4
9
Assembling the Guess Funnel
Carefully detach all of the parts from the frames and assemble
the guess funnel. It consists of ve individual pieces. First, read
the respective step described in the instructions below. Look at
the part in the corresponding illustration and assemble the part
accordingly.
1
Fold the sidewalls of the box together.
2
Fold the sides of the chute upward.
3
Slide the chute lengthwisenarrow end rst
from above through the opening in the sidewall.
4
Afterwards, insert the tab located at the wide end
of the chute into the slot in the opposite sidewall.
5
Insert the small, T-shaped piece into the slot in the
tab.
6
Place the cover plate on top of the sidewalls, so
that the protruding edges of the side walls t
through the corresponding triangular openings in
the cover plate.
7
Fold the funnel piece so that its ends meet and hold the ends together.
8
From above, push the funnel piece into the cover plates opening until it locks in place.
Important: You must align the funnel piece so that the side
marked with the black “?! is above the side where the chute
comes out of the box.
9
Now you have nished assembling the guess funnel. You don’t
have to take it apart after play — it can be stored in one piece
in the box tray.
Preparation
Unfold the game board. Place the in the center of the guess funnel
board.
Shue the suggestion boards, with the sample questions side face up.
Each player draws and places it in front of himself one suggestion board
or herself, with the sample questions side up.
Each player chooses a color and receives his or her modeling dough, a
guess cube, two clue chips (or three chips in a three-player game) and
his or her all in the player’s chosen color.playing token,
In addition, each player receives two solution sheets (or three sheets in a
three-player game) from the pad.
Each player places his or her playing token on the starting space
(which has a large white arrow on it) and his or her guess cube
on his or her suggestion board.
Put the remaining game components back into the box.
In a four-, ve-, or six-player game, each player sculpts two
Dohdles. In a each player sculpts three-player game, three Dohdles.
During the rst games, you should choose terms from the list on the
back of your suggestion board.
Please note: Each suggestion board contains dierent terms. Experienced
players may come up with more Dohdle terms. You can nd more
information about this at the end of these game rules (page 4).
Twelve circular Dohdle spaces are arranged around the outer circle of
the game board. Each Dohdle space is surrounded by eight smaller
circlesa and starting space for the clue chip seven clue spaces.
When a player has nished sculpting their Dohdle, he or she places it
on a free Dohdle space and places one of his or her clue chips on the
starting space (which shows a drawing of a chip). Then the player writes
the secret solution word blank side on the of a solution sheet. The
player slides the solution sheet, word-side down, halfway under the
game board so that the sheet sticks out from underneath the associated
Dohdle space and so that the word is well hidden. The letter spaces,
numbered 1 through 5 for the rst ve letters of the solution word,
are visible. The player repeats this step with his or her second (or third)
Dohdle, setting it up in a Dohdle space adjacent to the rst (or second).
Please note: All 12 Dohdle spaces are used only when there are six players.
With fewer players two, three, or four Dohdle spaces remain unused.
The oldest player begins. He or she receives the “Dohdle Master placard.
Hints for Sculpting a Dohdle
If you want to create a Dohdle that represents an animal or a thing, you
should only sculpt the approximate shape of the object. Don’t show too
many details. On the other hand, you shouldn’t omit every detail to a
degree that it becomes impossible to guess what the Dohdle represents.
2
Clue spaces
Dohdle space
Starting space for clue chip
Too easy! The Dohdle can
clearly be recognized as a
amingo or stork.
Too dicult! This could be too
many things.
Just right! With a little bit
of imagination, you can
recognize a sleeping amingo
that is standing on one leg.
Too easy! Its clearly an insect.
After the rst letter clue, you
will probably know whether
it is supposed to represent an
ant or a bee.
Too dicult! This doesn’t look
like a living being at all.
Just right! One can intuit the
characteristic feature of an
insect body. The legs have
been omitted — they would
make things too easy.
Too easy! You recognize the
Paris landmark immediately.
Too dicult! This could be
quite a lot of things.
Just right! This could also be a
tool, but after a few questions
you’ll be heading in the right
direction.


Produkt Specifikationer

Mærke: Thames & Kosmos
Kategori: Ikke kategoriseret
Model: Dohdles!

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