elcome to Alan R. Moon’s , the newestTicket to Ride - Europa 1912™
expansion for the best-selling board game series, Ticket to Ride®.
Much like what 1910 did for the original Ticket to Ride, 1912 invites you to
(re-) visit Ticket to Ride Europe on a whole new train ride!
This expansion contains
u5 New Players' Warehouses and 25 new Train Depots (5 in each color)
u55 New Destination Tickets, all marked with a 1912 logo in their upper right
corner:
• 6 New long routes (blue background)
• 19 New regular routes
• 30 New big city routes (Big Cities logo)
uThe original 46 Destination Tickets (6 long, 25 regular and 15 big city)
that came with Ticket to Ride Europe.
Warehouses & Depots
Warehouses & Depots can be used with any map, not just Ticket to Ride Ticket
to Ride Europe. However, our favorite way to play is with the Big Cities of Europe
variant. All rules remain the same as in your original game, except as follows:
✦At the start of the game, once the players have received their Train
cards and selected the Tickets they wish to keep, each player gets a
Warehouse and 5 Depots of matching color. The Warehouse is placed in front
of each player, with 4 Depots next to it. The 5th Depot is placed in any city
on the board, starting with the player who will go last in the game, and
proceeding counter-clockwise around the table. The game then begins.
✦Each time a player uses his turn to Draw Train Car cards, he first drawmust
the top card off the Train Car deck and place it in a Warehouse (either his
or another player's) without looking at it, before drawing his own Train cards
in hand.
✦Each time a player uses his turn to into a city with aClaim a Route
player's Depot in it, he may pick all the Train cards from that player's
Warehouse, by discarding one of his own Depots from his Warehouse back
into the game box.
✦In addition to his regular turn, a player may always, as a , takeFree Action
one or more Depots still next to his Warehouse and place them on any
empty cities.
✦At the end of the game, the player(s) with the most unused Depot(s) next
to their Warehouse score(s) 10 points. In case of a tie, all tied players score
the bonus.
Additional details
✦There can never be more than 1 Depot in any city. Once placed on
the board, a Depot can never be moved nor removed (nor co-exist
2