Asmodee Colt Express Manual

Asmodee Brætspil Colt Express

Læs gratis den danske manual til Asmodee Colt Express (5 sider) i kategorien Brætspil. Denne vejledning er vurderet som hjælpsom af 3 personer og har en gennemsnitlig bedømmelse på 4.9 stjerner ud af 2 anmeldelser. Har du et spørgsmål om Asmodee Colt Express, eller vil du spørge andre brugere om produktet?

Side 1/5
2
11th of July, 1899: 10 A.M. e Union Paci c Express has
left Folsom, New Mexico, with 47 passengers on board. After
a few minutes, the sound of rapid footsteps is heard, coming
from overhead; and then, gunshots. Heavily armed bandits are
mercilessly robbing honest citizens of their wallets and jewelry!
Will they be able to keep a cool head and dodge bullets? Will
they succeed in Stealin' the Nice Valley Coal Company's weekly
payroll, stored in strongboxes that are closely watched by
Marshal Samuel Ford? Only one bandit will achieve his goal:
Set Up
The First Player is Player 1, the player on his left is
Player 2, and so on.
The players with an odd number place their Bandit in
the Caboose.
The players with an even number place their Bandit in
the Car next to the Caboose.
Contents
6 Train Cars
17 Round Cards:
10 Action cards
1 Locomotive
6 Bullet cards
Loot tokens of various value
13 Neutral Bullet cards
1 Bandit pawn
18 Purses worth between
$250 and $500
1 Marshal pawn
6 Jewels worth $500 each
Player Pieces for each player (x6) :
2 Strongboxes carrying
$1000 each
1 Character card
In the centre of the table, place the Locomotive and
as many Cars as there are players in a row. - Take the
cars of your choice, placed in the order of your choice.
Add the Locomotive to the front of the Train.
Place in each Car the number and type of Loot
tokens indicated on its oor. The Purses are taken at
random and placed face-down with their value hidden.
Place the Marshal pawn and a Strongbox inside
the Locomotive. The remaining Loot tokens are put
back into the box, except the second Strongbox, which
is placed off the Train, near the Locomotive. It may
come into play later.
Randomly draw 4 Round cards from those 7 which
correspond to the number of players (either the Round
cards marked 2-4 or those marked 5-6) and shu e
them. Randomly select one of the three Train Station
cards. Make a face-down deck with these 5 cards,
making sure that the Train Station card is on the
bottom. Put the remaining Round cards back in the box.
Place the 13 Neutral Bullet cards next to the
Locomotive.
Each player chooses a Character, takes the
corresponding Character card and places it in front of
him. He places the 6 Bullet cards of his colour below his
Character card, in the order of the number of Bullets.
Then he shuffl es the 10 Action cards of his colour and
places them at his left: these cards are his personal
deck.
Each player also takes a $250 Purse from the stock
and places it face-down on his Character card, keeping
its value hidden.
Placing the Bandits
First Player
Take the Bandit pawns corresponding to the played
Characters and draw one of them randomly. The player
who has chosen this Character is the First Player for
the rst Round. This player takes the deck of the 5
Round cards and puts it in front of her.
Note - Before your rst game, carefully assemble the Train Cars
and the Locomotive using the enclosed instructions.
Example of a 4-player game:
e passengers in each Car have
di erent Loot, ready for you to
steal!
Throughout the game, the
Marshal will stand in the way
of the Bandits. It is up to you to
be smart and draw him away
from his Strongbox at just the
right moment.
ese are the injuries that either the Marshal
or a special Event might give to the Bandits.
ese Bullet cards (the Neutral ones or those
given to you by your opponents) are useless
when you draw them. ey just decrease
your possible Actions, just like a wound
would do.
In this way, you get a sequence
of 5 episodes that tell the story
of the train robbery. You will
discover them as the game
progresses.
First Player
Second Player
Third Player
Fourth Player
At the beginning of the game, your gun's cylinder is full. You will be trying to  re at your opponents in order to slow them down.
Each player has an identical set of 10 Action cards.
During the game, you will stock your Loot on your Character card. e value of your Purses must remain hidden from your opponents,
but you can look at your own Purses whenever you want.
Character card
Your 6 Bullet cards
arranged in order
Your 10 Action cards
One $250 Purse
Number of Players
7 cards for 2-4 players;
7 cards for 5-6 players;
3 Train Station cards
Set up the game for 3 to 6 players by following the
instructions below. In a 2-player game, read the detailed
adjustments page 6.
1
2
3
4
3
Object of the Game
To win, you must become the richest Bandit in the
Old West. To reach this goal, you will try to get more
Loot than your opponents...without being hit by too
many bullets! The best shooter will receive the title of
Gunslinger, worth $1000.
Sequence of Play
There are fi ve Rounds in a game. Each Round has two
phases:
Phase 1 : Schemin'! The players play their Action
cards into a common deck in the centre of the table.
Phase 2 : Stealin'! The Action cards played during
Phase 1 are performed.
Phase 1: Schemin'!
The Schemin'! phase ends when the number of turns
indicated on the Round card has been completed.
Any unplayed cards remaining in a player's Hand are
placed back on the top of her personal deck.
Phase 2: Stealin'!
The First Player takes the deck of Action cards that
had been created during the Schemin'! phase and turns
the deck over, without changing the order of the cards.
Example:
Doc is the First Player during the current Round. He plays a
Move card from his Hand; then Belle, on his left, plays a Fire
card on top of Doc's card. Tuco, on Belle's left, decides to draw
cards instead of playing a card. He takes 3 cards from his deck
and adds them to his Hand. Finally, Cheyenne plays a Punch
card on top of Belle's card.
en the second turn begins.
At the beginning of a Round, each player shu es
their deck and draws six cards. These cards form that
player's Hand.
This Round card shows the number of turns (the
number of Card icons) there will be during this phase.
It also shows how the turns will go (see box on page 5).
On her turn, a player can:
either play an Action card face-up
(unless otherwise speci ed) from her
Hand to the common deck;
or take 3 additional cards from her
deck and add them to her Hand.
Once performed, the Action card is given back to the
player to whom it belongs. That player puts it back on
his personal deck.
See page 4 for a detailed Actions description.
The Bandits' Actions are performed, one by one,
starting with the top card (i.e., in the order they have
been played).
Ending the Round
Starting a Round
Each player shu es all his cards (10 Action cards
and any Bullet cards he has been hit with in previous
Rounds). Then he places his deck to the left of his
Character card.
End of the Game
The game ends after fi ve Rounds.
Each player then adds up the value of the Loot tokens
they have on their own Character card.
The Gunslinger prize is awarded to the player(s) who
shot the most bullets (i.e., who has (have) the fewest
Bullet cards of their colour left). This prize is worth
$1000. If more than one player wins the title, each tied
player gets $1000.
The richest player wins the game. In case of a tie, the
winner is the tied player who has received the fewest
Bullet cards from other players and Events during the
game .
Starting with the First Player, each player plays their
turn, followed by the next player in clockwise order.
The player on the First Player's left becomes the new
First Player. She puts the remaining Round cards in
front of her. A new Round now begins.
Then the First Player draws the top Round card and
places it on the table so that every one can see it.
Any Action programmed during the
Schemin'! phase is now obligatory. During
the Stealin'! phase, each player must use
her action, if it is still possible.
T h e Ro u n d card
indicated shows that
there will be 4 turns.
$1000
T h e Ro u n d card
indicated shows that
there will be 5 turns.


Produkt Specifikationer

Mærke: Asmodee
Kategori: Brætspil
Model: Colt Express
Produktfarve: Flerfarvet
Produkttype: Brætspil
Anbefalet alder (min.): 10 År
Legetid (maks.): 40 min.
Maksimalt antal spillere: 6
Minimum antal spillere: 2
Genre: Rejser/eventyr

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